Project Zomboid

Project Zomboid

Susceptible [Overhaul]
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: 14 Oct, 2024 @ 9:33am



Update 1.3.0

New compatibility:
  • Bandits: humans from Bandits (technically zombies) should now be ignored in the calculation of infection from the airborne virus

Update: 13 Oct, 2024 @ 8:29am



Update 1.2.28

New compatibility:

Update: 12 Oct, 2024 @ 9:26am



Update 1.2.27

New compatibility:

Update: 6 Sep, 2024 @ 1:31pm



Update 1.2.26

New compatibility:

Update: 3 Sep, 2024 @ 7:51am



Update 1.2.25

New compatibility:

Update: 27 Aug, 2024 @ 12:39pm



Update 1.2.24

New compatibility:

Update: 20 Aug, 2024 @ 2:32pm



Update 1.2.23

New compatibility:

Update: 19 Aug, 2024 @ 3:50pm



Update 1.2.22

New compatibility:

Update: 7 Aug, 2024 @ 3:09pm



Update 1.2.21

Fixed compatibility:
  • New Horizon Uniforms. They tried to make their own compatibility but just typed some random shit in a lua file and ended up making it incompatible, didn't even test it and I end up having to fix their shit with a unique patch.

    Already spawned masks will have a massive durability for their filters. Newly spawned masks won't have this issue

Update: 7 Aug, 2024 @ 12:23pm



Update 1.2.20

Changed:
  • Every custom sandbox options (hard breating, natural drain) are now set to false by default