Arma 3
Stranded - Open World Zombie Survival Mission
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Update: 22 Apr, 2024 @ 1:39pm

_______ FIxes _______

- Properly integrated the gutting knife into the mission. It can now be bought from Barmen and found randomly on dead bodies and in loot zones.

_______ Additions _______

- Added an animal spawn script.

- Made it easier to see where you need to go to refuel / re arm and repair your car. You can only do this with cars you've bought from the mechanic. To refuel or repair cars found in the world you'll need to buy the fuel and repair box from the mechanic (or loot them).

Update: 20 Apr, 2024 @ 7:10am

_______ Optimisations _______

- Small change to how the ambient bar radio is restarted on resuming save.

Update: 19 Apr, 2024 @ 5:00pm

_______ FIxes / Optimisations _______

- Small reduction of loot crates that spawn in loot zones.

- Fixed jobs completing after death. Now they fail if you die.

- Upped undead rise timer to 4 minutes from 1min 30secs.

- Fixed the cause of the object error message that occurs at the beginning of the mission.

_______ New Features _______

- Added hireable AI in safe zones.

Update: 16 Apr, 2024 @ 1:14pm

_______ FIxes _______

- Added more missing mags to the trader config

- Added missing price to muzzle attachment

Update: 16 Apr, 2024 @ 12:59am

_______ FIxes _______

- Fixed ambient bar radio stations breaking on resuming save game.

- Tweaked spawn distances of ambient patrols.

- Fixed Aim and Stamina script not applying when resuming save game.

- Increased volume for the ambient music tracks.

- Fixed one instance where I forgot to add a loot script call for a container inside a bandit camp.

Update: 15 Apr, 2024 @ 3:20pm

_______ FIxes _______

- Rewrote the add trader script and enabled the trader script to restart upon mission load after saving and exiting. This should fix the shop after resuming a saved game. Please let me know how this goes. This has changed how traders work slightly. You'll now need to look at the laptop in front of the trader to open the shop menu.

Update: 13 Apr, 2024 @ 9:53am

_______ FIxes / Optimisations / Rebalance _______

- Rebuilt the respawn script to function without a damage event handler. Eliminating the unitended mitigation of damage received.

- Fixed safe zone guard spawns obstructing the entrances to safezones.

- Added some missing mags to the trader list

- Increased vehicle rearm price

- Decreased bounty reward for zed and bandit kills

- Lowered prices for attachments

- Increased money loss when dying

Update: 12 Apr, 2024 @ 2:44am

Update: 11 Apr, 2024 @ 3:26pm

_______ FIxes / Optimisations _______

- Optimised Cleanup script. Reduced stutter (I think) when script runs and script will only delete bodies after certain distance from player. Cleanup time extended to 20 mins per script loop.

- Removed a seperate cleanup loop for mines. Now it's all in one script.

- Made some edits to the respawn script. May help with the damage issues. Please report any more damage issues.

- Fixed Mag Repack script breaking after loading save game

- Fixed SP Respawn Script breaking after loading save game

Update: 11 Apr, 2024 @ 3:14pm