Barotrauma

Barotrauma

K TEST 2.0
Showing 31-40 of 140 entries
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Update: 3 Feb @ 2:21am

- Minor fixes.

Update: 28 Jan @ 3:46pm

- Minor fixes.

Update: 27 Jan @ 6:13pm

I made a few adjustments and fixed some power distribution issues in this latest update. My main goal is to prepare for future implementations and finally resolve past mistakes—as much as I want to build the next AI model, I must clean up the existing mess first.

Reworking power distribution for future compatibility was the most troublesome. As for the AI, I’m still undecided on its direction. I’ll determine what to keep, remove, rework, or add beforehand, since the AI will be the last piece of the puzzle, overseeing the submarine overall and defining its final gameplay aspect.

Update: 26 Jan @ 9:13pm

- Airlock fixed.

Update: 7 Jan @ 5:08am

- Minor adjustment.

Update: 7 Jan @ 4:13am

- Few adjustments.
- Minor fixes.
- I still can't find the source of the problem revolving within the Airlock custom windowed door with button not letting water pass through its gap, but oxygen is working normally.

Update: 12 Dec, 2024 @ 7:37pm

No context.

Update: 11 Dec, 2024 @ 8:33pm

- Values adjustment.

Update: 8 Dec, 2024 @ 7:09pm

- Abandoned "experimental ideas", fun at first but gets redundant real fast. It came out too far off the scope of this project.
I can't even remember the how many times I had to scrap perfectly working concepts for the sake of preserving a theme.

Update: 7 Dec, 2024 @ 5:01pm

- Fixed background displacement.