Barotrauma

Barotrauma

K TEST 2.0
Showing 61-70 of 140 entries
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Update: 21 Oct, 2024 @ 6:21pm

New reactor automation.

Update: 21 Sep, 2024 @ 7:59pm

Few minor adjustments here and there to warm myself up.
Reactor's fire and meltdown delay increased slightly.

Update: 20 Sep, 2024 @ 4:05pm

Resuming project Konkornaut.
I uploaded this version despite having forgotten changes made last month.

Update: 28 Aug, 2024 @ 2:00am

Miscellaneous changes.

Update: 27 Aug, 2024 @ 5:09pm

- Labels.
- Changed some turret's periscope to intuively access them.

Update: 26 Aug, 2024 @ 8:24pm

Labels...

Update: 26 Aug, 2024 @ 3:20am

Massive review of buttons/levers/switches labels to a new explicative format. This is still a work in progress. At least I'm done with junction boxes for now. And I'm satisfied with the current outcome, all thanks chat GPT, otherwise I would have to pour thousands of hours doing those.

I think I might have accumulated over 100 hours just tweaking those since I've been working on this submarine. And I'm growing seriously tired of those... But those labels over every interactables are essential to anyone who wish to understand what is doing whatever and how to make use of them, as well as serving me as a referential to keep track of every items functioning/related/synergy to clear eventual inconsistencies.

After being done with those, the most troublesome task will be to keep them up to date.

Update: 25 Aug, 2024 @ 8:50am

More items' label updated to the new formating requirements.

Update: 25 Aug, 2024 @ 6:45am

Labels. Yet again.

Update: 24 Aug, 2024 @ 8:15pm

Now the pumps have a corresponding visual indication depending on their individual state.