Space Engineers

Space Engineers

Paradise Lost V.3.2
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Update: 13 Oct, 2024 @ 1:51pm

New park benches new custom barrels deco only.
Working on the city/town placements.
Dropped in a small grid ship for parts.
Added another comms tower rusted model/version.
Dropped in another Rover near the new city/town area.

Cleaned up some trash.
Added Juke box (I will be adding music mods to the world. Why? It needs it...LOL)

Working on taking it out of admin for you all right now.
Also, spiders and wolves are still off at this time for this next large update I am working on meaning the city/town.
Many have asked for this for a-bit now so I am bringing in the bare-bones city I have been working on for a-bit.

This will be worked on as I can.
This city is not completed yet.
I also have a few other assets I am bring in that are close and or what I consider to be completed..
Well I have reworks in process for most but you know what I mean.

Update: 12 Oct, 2024 @ 9:19pm

Adjusted max objects to 30 from 100.
Adjusted animal limit to 20 from 40.
I am also dropping in the new city/town sections.
These are not yet colored or completed.

Update: 12 Oct, 2024 @ 8:37pm

Add Automatic Ore Pick-up

Link for your downed ship:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019073803

Update: 12 Oct, 2024 @ 8:33pm

Fixed ore collection not working.
Fixed Destruction not working.

Update: 12 Oct, 2024 @ 11:18am

Had a issue where upon loading in you would die.
This issue has been corrected and fixed.

Update: 5 Jul, 2024 @ 2:10pm

New building assets have been built and added from the base tower deco designs I made.
Most of the building clusters have been removed from the city area and replaced and or moved or updated.
Some buildings do lean as this is meant this way.
More updates are in the works...

Update: 4 Jun, 2024 @ 10:40pm

Water world has been added.

Some other mods have been added in as well such as the hover mod that works with the water mod.
Water depth has been set will be deeper in areas of the world as well as shallow in others.

Water sound has been lowered to 1 meaning you should now only hear the water sound when you are over the water under the water or standing near shore lines and or beaches.

Other settings and adjustments may need to be may as I go with this.
I will include some other works from author/author's to test this planet with the water mod to make sure it's working as it should.

New pics have been added.

Thank you all.

Update: 4 Jun, 2024 @ 9:16pm

Block destruction and voxel destruction is temp disabled currently for a update and slight change in game play requested by a few players.

Building assets have all almost been made into single grids these still need to be placed at this time.

A water world with some land mass will be added this will be using the hover engine that works with the mod once the planet is in an when I have tested it.

This I think would also help with the paradise lore story/theme having the hover engines.

Update: 2 Jun, 2024 @ 6:58am

Update: 1 Jun, 2024 @ 7:36pm

A large city section was finally added in.
This is mainly a shell for the time being.
This can also be customized to your liking.
More is planned and in the works there is another city section that I am currently working on revamping for this world.