Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Coast Expansion: Pirate Life
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Update: 20 Jul @ 8:26am

update rushed, dont use new tech nodes with "_" in it
parts in ** ** are for me. you dont have to read it, its just so ill know why i did stuff

1. blackbeard:
1.1. animations:
since this guy is cool i work on his animation set a bit extra

added 5 more attack animation slots and 1 more to existing animation slot
means a total of 11 attack animations
2 attack while moving animations
2 jump attack animations
FIXED all buggy animations: raising sword and stabbing the ground - fixed sword being reversed, move attack animation - fixed skull acting stupid, fixed skull disappearing at some points
added rebirth slot with casting animation
added effect entry dummy for castings
fixed run animations not working



**ADDED 1 EXTRA animation to one of the attack slots, attack slot 3 has 2 animations and 2 metas
one is where he attacks forward, the second one is him ATTACKING BACKWARDS WITHOUT TURNING FIRST
all attack slots have same chance of proc-ing which means it has 10% chance for the slot and 5% for the attack animation where he turns
i am not sure if this works since no vanilla animation set does this for attack slots
most vanilla animations sets STOP at 5th attack slot and definitely dont try having more than 1 animation in a slot
so
will keep testing**

1.2. not animations


added another passive ability called bewilderment
added upgraded versions for bewilderment and the devil himself, name does not change when the upgraded ability gets control
changed how both abilities works
added an active ability called head lopper
changed TTT bundle effects





2.not blackbeard

added TTT effect for coast faction leaders
50% of TTT value will be converted into naval control IF THE LORD IS AT SEA

aranessas main ship "swordfysh" is available through her last building
its capped to 1 and the ritual to increase the cap will be available soon
ship has many gunports but the number of riders you can put on a mount is limited to 32 (hardcoded)
so
13 cannons on each side
3 gunners on each side
will work on a solution
added custom dds for the ship to improve how it looks


ui improvements
polishes
more things i dont remember











**
rounded = math.floor(effect_data.multiply * combined_ttt)
CHANGED TO

local product = effect_data.multiply * combined_ttt
local rounded = product >= 0 and math.floor(product) or math.ceil(product)
if rounded ~= 0 then

floor rounds numbers towards - infinity
means -0.1 will be rounded into-1
this fixes it



twui changes holy shit i hate twuis
great maw aka captain commands orwhatever
added shaders to the effect texts

B&D
changed positioning of title
changed size of effects
added shader to effects**

Update: 16 Jul @ 6:28am

cleaned file
ddses and anims moved to folders
this should help mod loading (?)
anyway if one of the anims stop working or you see a unit without texture let me know


blackbeard model changes
added hat and sword
changed clothes textures
+50mb because the hat is very detailed and cool

Update: 15 Jul @ 12:39pm

CA's compression patch caused big problems with modding tools
one of the bugs break every single model definition in the mod and i cant tell why it happens


so ill update the mod whenever i can to avoid big data loses

this update:

script fixes

added 6 attack animations to blackbeard
changed vfxes abit
added more stuff to him
still wip
need to quicksave the mod before importing the sword and the hat

Update: 10 Jul @ 9:39am

update rushed due to script error i found

the character known as edward reach or whatever (one of luthor's techguys) has been renamed to tim snaketail
edward teach nicknamed blackbeard added to sartosa through tech node
char is work in progress but his shit is set up so upcoming updates wont bork the game
dont come after me GW
https://en.wikipedia.org/wiki/Blackbeard
yes i know he has khorne's sword
i wanted to add a unique sword and it takes time to port this shit





polishes
lots of texts added (GROK MADE, AGAIN, BLAME HIM)

infamy - shanty thresholds increased by 3x
shanty rewards improved
infamy gained from battles increased
default upgrade unlock threshold increased by 100
the cap for unit upgrade threshold increased from 89k to 250k



Update: 3 Jul @ 9:41am

update theme: unc snapped
parts in **** are for me dont have to read them

added AI MADE TEXTS INTO LOTS OF PLACES (TRAITS, UPGRADES)
I DIDNT READ WHAT WAS GENERATED HELL NO
if you think one of the text entries is.. problematic or stupid
you can write it down in the comments






LUTHOR:
requires restarting campaign, sowwy -----
rotating traits expansion REMOVED
will now rotate between the 4 vanilla traits and they might get expanded - but no new traits will be added
self styled tech tab redone, again, requires restarting
several tech nodes in there got converted, instead of adding permanent buffs to Harkon - drops ancillaries that he can wear
dont ask why
added new tech nodes to harkon - a narrative option
added naval control options





ARANESSA:
added new mappings to swordfish, daggerfish ships for aranessa
this improved the resolution or whatever of the ship and recreated the port holes
sea lighter unit reworked


and more stuff i dont remember










** UV MAPPING 3D MODELING-
apparently 3d models have uvmapping tied to them and it cant be seen in any mod program! thanks CA very cool
in order to see uv mapping it is needed to open the rigid model in blender
the closest i got to recreating the mapping that CA does is when the angle is at 0
then color then rough map then material map then normal map then cry

NO LONGER USES SCRIPTS TO ADD CAPTAIN COMMANDS AND "BRAINSTORMED AND DROWNED" buttons
now datacores hud_campaign!!!!!
NOT MY FAULT CA HADES MODDING
**

Update: 25 Jun @ 9:14am

stick to luthor or aranessa for now


** parts are for me, dont have to read them**

big script improvements
added ui improvements to technologies that unlock upgrades
upgrades under 101 infamy cost are now not infamy bound (does not extend to tech upgrades)
tides of death cap icon removed for capless units
removed shitload of vanilla skill nodes
replaced half a shitload of vanilla skills with duplicates
replaced quarter a shitload of vanilla skills with new skills
added replenishment upgrade to every brainstormed and drowned unit
big aranessa changes for all custom shit, removals and addons
queen bess will be removed for aranessa since its a luthor thing
sea lighter will be improved soon
added a custom ship for aranessa, for now, its just the smaller version called the daggerfish
unlocked all TS rituals for aranessa except boarded and strut


aranessa's innate changed
aranessa's captain's commands changed
aranessa's starting situation changed (including enemy's army)
aranessa's unique skill line changed
overhaul for all of sartosa's custom and vanilla lords skills - added many "unlock all upgrades for x unit" for plenty of lords




tech that unlocks upgrades:
added a fancy tooltip that shows what the upgrade does!
this is far more user friendly than what CA does which is just naming the upgrade
removed the dummy effects "unlock x upgrade for y unit"

effects that unlock all upgrades and tech that unlocks upgrades:
added dummy effects to show which units are affected by the effects OF EVERY CUSTOM FEATURE - tides of death, brainstormed and drowned


**
ui tooltip is very annoying to make
basically links each tech with an initiative upgrade that is linked to another initiative
the initiatives are the same as the upgrades as in copypasted but are not connected to anything
the initiatives are not allowed for any faction, theyre 100% dummies used just because they have a fancy tooltip
initiative and initiative upgrade are the same, and requires updating if the bundle was changed
dummy effects are simply 0 value "melee dmg" buffs that are granted to wanted units, its the same way CA uses for their scrap tech nodes, very annoying to set up. used for tides of death and brainstormed and drowned - since tides of death unlocks use 1 value, the dummy effect must be added on its own and not joined into the original effects
1.tides of death
tides of death unlocks X UNIT
show x unit effect dummy
2.tech upgrades
show x unit effect dummy
links to initiative (not effect)
3.unlock all upgrades for x unit:
unlock all upgrades for x unit:
show x unit effect dummy
**

**
tides of death tables removed
no longer checks category by name
instead checks if the cco has more than 1 children, means some unwanted rituals might appear and need to be removed in db
no longer generates a "unlock" requirement based on table name, instead, adds prefix to the ritual name and searches for the string, which means same units in different races require different ritual names
**











Update: 25 Jun @ 8:50am

Update: 25 Jun @ 8:44am

Update: 24 Jun @ 3:59am

Update: 29 May @ 11:29am

**parts are for me, dont have to read it**



tell the tale formula changed:
"other" factor changed to "other and bonus" and will now grant 1 TTT per 3 gained (dosent stack with itself)

mod size greatly increased due to new ship assets
yeah its close to 1000 mb but the ships are cool


custom ship added to the tentacle tech lord:
ship is called "lake of fire" and i forgot why i made it like that
fires flame through the ship's body
a summon through his shipbuilding
LOOK HOW DETAILED SHE IS
damage values will be changed over time, its hard to balance because fire is a stupid projectile
has an infinite ammo mortar riders



**AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
added custom ship for corpseripper for testing, normals were reversed and stupid
had no choice but to duplicate the entire ship and flip normals
ship rigid is 68 mb
textures are generic but still weigh a lot
requires work**


killing more unit effects:
"crime" skills for lords changed, will no longer buff random shit
aranessa's innate changed, removed buffs for sartosa, instead, added unlock for sartosa upgrades, will add more with time
clean up of all sartosa related skill lines, will no longer use vanilla nodes
added custom skills for the dwarf lord, will do the same for the rest soon

and more stuff i dont remember