Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Coast Expansion: Pirate Life
319 Comments
Bloothtooth 9 hours ago 
Amazing thank you!
999999999999  [author] 13 hours ago 
maybe after i finish working on him
Bloothtooth 16 hours ago 
That makes sense, I just wish I didn't have to pick and choose between pirate mods as I love them all lol. Would it be possible to create Edward Teach from your mod as an optional stand alone mod. I would love to have him as a legendary lord for Sartosa, unlock requirements could be you have to be number 1 most infamous pirate faction to get his attention to be worthy of his attention.
999999999999  [author] 19 Jul @ 7:22am 
tech tree is "close" to being completed only for harkon and aranessa's factions
if you're talking about these ones
it would be impossible to remove them since they affect all of the features in the mod
unit upgrades, rituals etc
i explain why i removed the tech tree in the feature area
Bloothtooth 19 Jul @ 7:07am 
I like the tech tree and it's setup don't get me wrong, I just like the tech tree compilation by Decky as it affects other mod units that I use, your one only works on your units obviously so the other mod units get left out and miss out on the buffs.
999999999999  [author] 19 Jul @ 6:44am 
@Bloothtooth what is the problem with the tech tree?
Bloothtooth 19 Jul @ 6:23am 
Would it be possible for a version of this mod to be added minus the tech tree overhaul please? I like everything about this mod I just wish it didn't overwrite the tech tree overhaul mod, as that buffs mod units from other pirate mods i'm running but they end up getting left out and feeling weak mid - late game with your included tech tree unfortunately.
Manann Mac Lir 14 Jul @ 2:34am 
@Drengade im 20 turns into a sartosa camp and doing okay with it , i just built pirate coves and chased down Legendary lords my sea ranking is doing okay , for me personally i feel sartosa is a extremely slow start due to no raise dead but i get it there living pirates now , anyone worked out how to get a living hero yet ? i havent
Volkov 6 Jul @ 2:14pm 
When I exit a battle it is crashing my friends game in multi coop
jude 5 Jul @ 12:52pm 
just came back to this mod, always amazes me how insanely in depth it is (trying to play it on the old world but god damn that mod creates so many problems)
anyways apologies if this was explained elsewhere, but is there a way to get your vfx/sfx gunpowder changes standalone?
uve ruined other gunpowder factions for me
GG8 Gilaric 25 Jun @ 1:35pm 
NVM it just jumped by 17 now
GG8 Gilaric 25 Jun @ 1:27pm 
My naval control is stuck at 14. I did kill Barron Von Heastie and it said I got more control but nothing happened
Drengade 23 Jun @ 10:40am 
Can i make a recommendation for Noctilus?

He's by far my favourite of the Legendary Lords for the Coast, entirely because he's the only one with no need to map paint, and can thrive entirely off sacking, raiding and pirate coves.

But as it stands, this mod seems to entirely break that gameplay style, because Naval Control requires you to take Ports, and the buildings that allow Coves to be the backbone of your economy have entirely gone. These two things force you into settling territory, and given you only want coastal settlements, you either have to hang around at war with people, go inland for territory you don't want, or spend massive amounts of infamy for Tattered Sails force peace.

Personally, at least for Noctilus, I'd make a Cove building that counts towards Naval Control, and allows Coves to work towards economy. Maybe give his coves 2 slots so he can still use the other buildings.
Purepoison 21 Jun @ 11:09am 
My game said mod were outdated( i only use this mod and audio one) and didn't let me join my game, then i read that you wrote "Wait for 6.2 update" in name i guessed it needed update xD but it works now thanks nevermind
Purepoison 21 Jun @ 3:52am 
Will be hard to update the audio dependancy file to new patch?? I can't run this mod without that to play another campaign while waiting right?
Bone daddy. Ainz Ooal Gown 20 Jun @ 4:57pm 
A very fair point that is why i personally use the nanu's pirates of sartosa mod.
Lord Alexander 20 Jun @ 2:44am 
Sounds great, can't wait to see what you'll cook up for him :)
For Aranessa, will she have human, dwarf and ogre heroes instead of the undead heroes?
Pipokade 19 Jun @ 7:54pm 
i started a count noctilus campaign to try out the mod but the first fight im seemingly supppsed to do is just impossible. Auto resolve is crushing defeat and their units kill mine instalntly
Lord Alexander 19 Jun @ 12:44pm 
Will we be getting more ghost units for the Shadewraith and Vangheist via his ship? Having a full wraith army for him seem fitting.
I'm loving the ship units as well, it's so cool to have them sailing around and unleashing a broadside :)
Purepoison 18 Jun @ 4:21pm 
How about the naval control? Other ways to improve it than conquering ports and holding cities, and +3 from golden coins? Cause reaching 240 seems quite hard
Purepoison 17 Jun @ 2:03pm 
I think new patch broke your audio file it doens't let me load the saved game. Also a question about the Naval control, i saw you need to own(having pirate cove doesn't count right?) ports, and you get +3 for golden coins, but how you reach hundreds of it to get the bonuses? There aren't all those ports in the game xD
EnumaEllis 14 Jun @ 8:09am 
Legit the only mod that actually gives Aranessa a playable campaign. CA nuked any interest I have with her.
Darla 4 Jun @ 11:22am 
Casoandre17 31 May @ 3:19am 
This mod looks SOOO cool, but it's a little overwhelming at the beginning. you should work a little bit on the UI to make it easier to interact with it
DoopDoop 23 May @ 1:12pm 
I am not using any submods, should I?

And I`ve already tried the resub thingy, I wouldnt bother you if I didnt try the common fixes.

I will try the restarting too later today or tomorrow and give you feedback.
DoopDoop 23 May @ 12:50pm 
Hey, sorry to bother, there seems to be an issue with the mod and yes I confirmed that this mod causes the issue after few hours of turning mods on and off.

I cannot load a save or start a second campaign/IE game. In both instances it crashes the game after loading till the moddle.

I did not have this issue with your mod prior to the recent patch. Any feedback would be welcome.
Udowds 16 May @ 4:07pm 
Hi apologies if I'm missing something, but does this mod remove vanilla/regular tech? I have quite a few mods so maybe this is caused by something else though
Printf_ 12 May @ 5:17pm 
Just wondering since your mod is so great. It gives me anticipation what you'll make
Printf_ 12 May @ 7:21am 
I love this mod. Will be there any chance for lords being a faction leader?
Pfleger Von Yggdrasill 12 May @ 6:11am 
@999999999999
What I meant is nanu's pack is basically just a unit pack, if that guy wanna learn how to make a compability patch, that could be his/her fresh start
Asgeir 1 May @ 6:55am 
Hey, great mod I love the mechanics but I have a little issue.
I can't establish pirate coves with hero's only by attacking/winning a battle?
Am i missing something?
Hospitaller 29 Apr @ 8:29pm 
Not sure if it is this mod doing it (I believe it is) but are trails for projectiles turned off through this? If so it is..... odd. Realistic, but its also very difficult to organize a ranged focus faction when you can't tell who/what they're shooting at a glance.
Mumm-Ra 23 Apr @ 7:54am 
ok my bad. Thx
Mumm-Ra 22 Apr @ 11:38am 
BTW, one of my fav mods of all time on here
Mumm-Ra 22 Apr @ 11:38am 
I was playing a Tamurkhan campaign. I have a lot of mods running so maybe there's some overlapping going on. I noticed above the "Tell the Tale" box that there's a dy_text box above it.

https://ibb.co/nN2kn1qK
Niklas 21 Apr @ 5:18am 
just wanne say thy for this mod
Pfleger Von Yggdrasill 17 Apr @ 12:15pm 
@RayZzen
I believe compatibility patch can be easily made, since nanu didn't really change anything vanilla
RayZzen 7 Apr @ 10:06pm 
Compatibility with Nanu's Sartosa mod ?
999999999999  [author] 4 Apr @ 3:37pm 
no idea, never played with it and its not needed here
i do have to say, do not play other races with this mod on
Shortpower 3 Apr @ 7:09pm 
Safe to assume if I use Mixu's unlocker the 2 minor pirate factions would be functionally unplayable?
999999999999  [author] 3 Apr @ 12:55pm 
im not forcing you to sub
skoobeldoobel 3 Apr @ 6:02am 
i feel like there's such a thing as too many mechanics and units at once lol. i have no idea what i'm even looking at. less is more
Mumm-Ra 2 Apr @ 2:41pm 
Yooo this is amazing. Thank you!!!
999999999999  [author] 1 Apr @ 9:12pm 
deathship - will be fixed next update
things get messy in the files since there are like 4 projectiles for each cannon rider
Sound desync - not sure what that is, if you're saying a shot dosent make a sound that is very possible but i need to know what unit shot it
bullet trails - require vfx quality on ultra
crashes - if its custom game then dont do custom games
if its in the campaign, then i need more details
Xiahou Dun 1 Apr @ 7:54pm 
Had some issues with the mod i thought i'd list here.
(Mod was run with the sound pack and without to troubleshoot, no other mods running)
-"Deathship" range reads as 450, but the main guns wouldn't fire until enemies inside 250 range, this was tested at multiple elevations and on a flat field.
-Sound desync issues in a majority of fights while the mod was installed.
-Bullet/arrow trails removed from all factions even though the effect was toggled on.
-multiple crashes when loading into battles as VC, not happening as other races
Fun mod and an interesting direction for VC that's superior to vanilla, but a few bugs to be worked out.
999999999999  [author] 31 Mar @ 2:16pm 
i wouldn't rely on that video
it was made in a time where this mod had no description and it dosent show the current mechanics in the mod
now there is a description and it explains what the mod does
if the many gifs are not enough and you want sound you can look at the videos in
https://www.youtube.com/watch?v=UcHEmvez5NA&ab_channel=nine
luich 31 Mar @ 9:05am 
beautiful
Vékell the Shape-Shifting 31 Mar @ 8:02am 
@stormpaladin150 https://www.youtube.com/watch?v=EnQ0MmnE9Z4
5:24 - Mod Review
999999999999  [author] 20 Mar @ 8:03am 
no
stormpaladin150 19 Mar @ 9:39pm 
do you have any gameplay videos ? i havent seen anyone showcasing this mod on youtube, most people just talk about nanu