RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 111-120 of 323 entries
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Update: 18 Oct, 2024 @ 3:02am

- Fixed / changed VWE patches with CE (special thanks: Strubbelkopp)

Update: 14 Oct, 2024 @ 10:28pm

- Overlapping patches for VFE - Tribals will be dormant if Progression: Core is present

Update: 13 Oct, 2024 @ 4:23am

- Super strength (VFE - Ancients) uses melee damage factor stat from vanilla instead (so that it will be properly reflected in stat info)
- Eagle eye (VFE - Ancients) uses range factor stat from VEF instead
- Adds isBad=false tags to modules and skill chips from Integrated Implants if not officially added yet (to prevent them from being removed by a lot of things)

- (Other rebalance) Extra arms (Integrated Implants): loses melee attack speed factor (dormant if you have another mod with arm implants)

Update: 12 Oct, 2024 @ 4:06am

- updated for recent B&S changes

Update: 11 Oct, 2024 @ 5:22am

- (minor fix) exclusionTags patch for Horror plating (WVC) won't be active if legacy WVC is loaded (Improved intuition gene in legacy WVC has the same defName as Horror plating gene in WVC 2.00)

Update: 9 Oct, 2024 @ 10:08pm

- Meat patches for Rimsenal - Feral will be dormant if Optimization: Meats - C# Edition is loaded

Update: 9 Oct, 2024 @ 10:17am

[Update for WVC 2.00]

This mod checks whether you're running legacy WVC or not. Compats for legacy WVC still works if you want to use it for mid-save games.

- Golyad uses Very slow wound healing from B&S instead
- (Gene rebalance) Horror plating (WVC) conflicts with armor genes from Alpha Genes and B&S
- (Gene rebalance) Regeneration sleep (WVC): met +2 -> 0

[New Cherry Picker]
- Very slow wound healing (WVC) if B&S is loaded

Update: 9 Oct, 2024 @ 10:14am

(see above)

Update: 8 Oct, 2024 @ 4:38am

[Vanilla Anomaly Expanded - Insanity compats]
(Third-party sanity changes can be adjusted via VAEI setting as well.)
- Flesh spitter, Greater toughspikes, Greater fleshwhip (Alpha Genes): -0.4% sanity per day
- Flesh catharsis, Pseudo deadlife (Alpha Genes): -1% sanity per day
- Shambler plague (Alpha Genes): -4% sanity per day
- Metalstorm (Anomaly Portal): grants +5% sanity to the killer (same as Metalhorror)
- Anomalous power (Big and Small): -0.4% sanity per day
- Joke (Bundle of Traits): +1% sanity (-3% if the initiator is disturbing)
- Blacksight (Integrated Implants): -4% sanity per day (-1% per use)
- Dreadheart (Integrated Implants): -20% sanity per day (-1.2% per use)
- Metalhorror symbiont (Integrated Implants): -0.4% sanity per day
- Voidlink (Integrated Implants): increases sanity loss instead of menhtal break threshold

(I also play with New Anomaly Threats. The author might add compats themselves so I think I should hold off for now.)

[Misc]
- (Ohter rebalance) Blacksight device (Integratged Implants): melee cd x0.33/+2 -> x0.7/x2.1, move speed x2/x0.5 -> x1.4/x0.7, pain -15%/+15% -> +0%/+15% at best/worst (nerfed, same swing as Noctol)
- (Other rebalance) Metalhorror symbiont (Integrated Implants): melee damage x1.25 -> x1.1, incoming damage x0.75 -> x0.9, flame/burn damage x1.33 -> x2

Update: 5 Oct, 2024 @ 5:08am

- If Big and Small, VFE - Pirates and Roo's Minotaur are loaded, warcasket pawns can equip herculean weapons (making giant weapons, warcasket weapons and herculean weapons essentially the same.)