RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 4 Oct, 2024 @ 8:10pm

- Naturally nimble (Merren) conflicts with Born warrior (Rimsenal Askbarn) and Keen reflex (Born warrior’s met cost is reduced for consistency)
- (Biocoding patches) Outlander and Spacer faction (Rimsenal Spacer) won’t sell Biochameleon device

Update: 4 Oct, 2024 @ 6:37pm

[Roo's Xenotype compats]
- Haytankard (Biotech Expansion Mammalia) uses Lactation instead of Excess milk production gene (req: Roo's Minotaur)
- Haytankard (Biotech Expansion Mammalia) uses Bovine horns gene instead of Mini demon horns gene (req: Roo's Minotaur)
- Haytankard (Biotech Expansion Mammalia) gets Bovine voice (req: Roo's Minotaur)
- Heavy hooves (Biotech Expansion Mammalia) conflicts with Digitigrade legs (Alpha Genes) and Unguligrade legs (Roo’s Faun)
- Minotaur (Roo's Minotaur) uses Giant weapon wielder and Large frame instead of Herculean (also adjusts weapon descriptions) (req: Big and Small)
- Harrier (Roo's Minotaur Expanded) also uses giant weapons from Big and Small
Added horn genes from Roo's Minotaur/Faun/Satyr to horn integration

- (Gene rebalance) Estrous cycle (Roo's Minotaur): met +2 -> +1
- (Gene rebalance) If Det's Xenotypes - Venators is loaded, Horizontal pupils (Roo’s Faun/Satyr) becomes cosmetic, and the carriers get Farsighted.
- (Gene rebalance) If Alpha Genes and Goji's Fantasy Race: Merren are loaded, Unguligrade legs (Roo's Xenotype): loses stat offsets, met -2 -> 0, the carriers get Naturally nimble and Filthy.

[Other updates]
- (Gene rebalance) Clean (Alpha Genes): filth rate x0.5 -> x0.1
- (Gene rebalance) Filthy (Alpha Genes): filth rate x2 -> x3
- (Other rebalance) Removes accuracy factor (long) from Telescopic sight module (Integrated Implants) (had 25%, undernerfed in the previous patch: even 1% turns 67% into 100% on 20 accuracy - 40 range)
- (Other rebalance) Ultra skill chips: market value 2000 -> 4000

- Fixed horn integration for Outland - Genetics

[New Cherry Picker]
- Excess milk production (Biotech Expansion Mammalia) if Roo's Minotaur is loaded
- Herculean (Roo's Minotaur) if Big and Small is loaded

Update: 3 Oct, 2024 @ 5:41pm

- Fixed patch conflict for this mod + Vanilla Furniture Expanded + VFE - Tribals

Update: 3 Oct, 2024 @ 9:10am

- If VFuE - Security is loaded, Research merging option doesn't remove Trench warfare now

Update: 3 Oct, 2024 @ 8:48am

(minor fix)

Update: 3 Oct, 2024 @ 8:24am

- (Gene rebalance) Addiction resistance genes: met -2 -> -1 (Assigned the same chemical exceptions as impervious genes)

- (Equipment rebalance) Warcasket charge lance (VFEP): damage (50 ->) 40 -> 35
- (Equipment rebalance) Charge sniper rifle (VWE): damage 20 -> 16
- (Equipment rebalance) Marksman rifle (VWE): damage 16 -> 14

Update: 2 Oct, 2024 @ 3:46pm

- Makes following genes mutually exclusive: Deathless, Transcendent (VRE - Archon), Revenant soul (B&S), Immortal return (B&S) and Never dead (WVC)

- (Gene rebalance) Slow wound healing: met +2 -> +3
- (Gene rebalance) Very slow wound healing (B&S): injury healing factor x35% -> x25%
- (Gene rebalance) Digitigrade legs (Alpha Genes): Move speed x120% -> x110% (also removed redundant descriptions)

- If both of Vanilla Genes Rebalanced and gene rebalance of this mod is enabled for some reason, overlapping patches and related B&S gene patches from this mod will be dormant.

- Removed name change patch for Alpha Animals' Mature fleshbeast (since there’s a mod for that) (When I found that mod I changed the name patch to go along with it. Now that I’m playing with VGE while aware of the existence of that mod, I can’t just add name patch for VGE fleshbeasts too, so I think I’ll just remove the patch.)

Update: 1 Oct, 2024 @ 3:22pm

- (Equipment rebalance) Siegebreaker armors (VArE): Shield HP 100 -> 50
- (Other rebalance) Death grip module (Integrated Implants): costs Component and Steel instead of Advanced component and Plasteel
- (Other rebalance) Drastically nerfs Bristlecone vault from VFE - Ancients: Soups Vault Collection (cool, but had almost 600k market value D: )

Update: 30 Sep, 2024 @ 8:22am

[Updates]
- Signal booster (Integrated Implants) works with Increased command range (Alpha Genes)
- Archon (VRE - Archon) uses Early maturity gene from B&S instead
- Golemkind and Resurgent gets Early maturity genes from B&S


- (Equipment rebalance) Military uniform (VApE): cost: stuff 50 -> 120, steel -> plasteel
- (Gene rebalance) Unreasonably fast runner (B&S): move speed +1.35 -> +1.0
- (Gene rebalance) Very slow runner (B&S): move speed x70% & -0.35 -> -1.0, met +6 -> +5
- (Other rebalance) Internal climate control: comfortable temperature +-20℃ -> +-10℃

- Fixed Mystic warrior patch (had +30% armor than intended)

[New cherry picker]
- Early maturity (VRE - Archon) if B&S is loaded
- Decreased command range (Alpha Genes) if Integrated Implants is loaded (doesn’t work due to confliction)

Update: 30 Sep, 2024 @ 8:15am

(see above)