RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 5 Apr @ 11:50pm

- Added more cross-mod mechanoid raid types (spike, swarm, winged, humanoid, bom-omb) (low chances)
- (equipment rebalance) Phase scalpel: warmup 1.5 -> 1.1 (buffed further)

Update: 5 Apr @ 6:17pm

- Reinforced structures research require Medieval structures (VFEM2) as prerequisite if ReBuild or VFE - Architect is also loaded.

Update: 5 Apr @ 6:10pm

- Gene lab (WVC) can be connected to Nutrient vat (VGE)
- (other rebalance) Heraldry (VFEM2): base cost 1200 -> 300 (I’d rather merge this but seems unsafe)
- (other rebalance) If Alpha Implants is loaded, traders and faction bases sell (roughly) twice as many implants (to counter the effect of animal implants diluting the pool).

Update: 5 Apr @ 3:14am

- Added 5 mechanoid raid groups (melee, fire, light, heavy, allstar), combining mechanoids from Alpha Mechs, Rimsenal Spacer, Mechanoid Invaders and Reinforced Mechanoid 2 as well as vanilla ones.
- Added Reinforced Mechanoid 2 compatibility to VFE Playable Mechanoids Patch
- (stronger enemies) Added mechanoids from Mechanoid Invaders and Reinforced Mechanoid 2 to T4~T6 mech boss raids (Alpha Mechs)
- (equipment rebalance) Eltex pistol (Eltex Weaponry): pychic sensitivity offset damage 4 -> 6
- (equipment rebalance) Stellic valiance (Stellic Arsenal): base damage 15 -> 9, auto mode cd 1.6 -> 3.6
- (equipment rebalance) Stellic eradicator (Stellic Arsenal): base damage 55 -> 25
- (equipment rebalance) Warcasket charge blaster (VFE Pirates): damage 8 -> 24
- (equipment rebalance) Warcasket charge lance (VFE Pirates): base damage ->25 (nerfed further)
- (other rebalance) Archotech spine (Integrated Implants): part efficiency 150% -> 125%
- (other rebalance) Ghost walk (VPE): psyfocus cost 55% -> 5%
- (research merging) Lab coat (Anomaly) gets Work attire (VApE) + Sterile materials research prerequisites, as well as stat offsets from Lab coat from VApE]
- (VPE mechanoid weapon patch) Added support for Reinforced Mechanoid 2 and Mechanoid Invaders

[New Cherry Picker]
- Lab coat (Vanilla Apparel Expanded) if Anomaly is loaded (Anomaly also has Lab coat)
- Redundant corpses from VFE - Mechoanoids (+ Alpha Mechs / Reinforced Mechanoid 2) if VFE Playable Mechanoids Patch is loaded (so that stockpile option won’t be filled with duplicate mechanoid corpses).

Update: 4 Apr @ 6:09am

- Experimental archite gene tools research (B&S) requires Archogenetics as another prerequisite
- (patch fix) Fixed Lilif (WVC) didn’t have Germline reimplanter gene

Update: 2 Apr @ 1:27am

- (minor fix) Fixed Protoceratops was referenced with Megafauna instead of Dinosauria in ReGrowth - Aspen patch

Update: 1 Apr @ 1:51pm

- (minor change) Vanometric core (March of the Archocubes): stack limit 1 -> 10 (was 1 -> 75 in the previous patch, but on second thought, I guess it was too much :| )

Update: 1 Apr @ 3:35am

- (techprint locks) Archosynthesizing (March of the Archocubes) require analyzing Archocompound to start researching
- (techprint locks) Added Reinforced Mechanoid 2 for weapon locks with Rimsenal Factions
- (other rebalance) Metalstorm (Anomaly Portal): psychic sensitivity 0% -> 150% (same as Metalhorror)
- (other rebalance) Archocompound butcher yields: x0.2 (March of the Archocubes)
- (other rebalance) Market value of Archocompound (March of the Archocubes): 50 -> 5 (in accordance with market values of recipe outputs)
- (name change) Vanometric power cell -> Crude vanometric cell (March of the Archocubes) (name overlap with vanilla, with clarified description although)

- Vanometric core (March of the Archocubes): stack limit 1 -> 75 (I think this was too much and will change it to 10)
- Archowomb, Archocentipede former and DNA storage bank (VGE) yields Archocompound (March of the Archocubes) when deconstructed
- Archoblade and Archoplate (VRE - Archon) can be crafted after Archosynthesizing research (req: March of the Archocubes)
- If March of the Archocubes are loaded, Vanometric mechanoid cell and Vanometric generator (Reinforced Mechanoid 2) are renamed to Mechanoid vanometric core/generator to clarify the difference/connectivity with Vanometric core and Vanometric energy cell, and Mechanoid vanometric core can be crafted from Vanometric core. (Ingredients include Mechanoid component if VFEM is loaded.)

- Added Semi Random Research: Progression Fork reference for patches with Semi Random Research conditions

(Currently no plans to touch the strength of weapons/enemies from March of the Archocubes)

Update: 31 Mar @ 10:52am

- Haute cuisine (VCE Haute) requires Electricity research as a prerequisite

Update: 31 Mar @ 9:54am

- (minor fix)