RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 28 Mar @ 3:55pm

- Added gene compat for newly added xenotypes (Nociokin and Beholdkind) by the latest WVC update

Update: 27 Mar @ 10:38pm

- (minor fix) Fixed Biotech Expansion - Mythic + ATH's style Draconic patch being triggered with Biotech Expansion - Mammalia

Update: 27 Mar @ 9:04pm

- Following weapons can be equipped with VE shields: Laser handcannon (Glitter Weaponry), Impact stubber (Impact Weaponry), Phase shank (Phase Weaponry), Kinetic wpistol, Modular hybrid pistol, Molten pistol (Rimsenal), Smart machine pistol (Rimsenal Spacer), High-caliber revolver (originally Hand cannon, VWE), Gauss revolver (VWE Frontier+Coilgun)
- Added Brawnum and Bogleg (Det’s Xenotype) to Merchant’s guild (VFEM2)
- Added light radius indicator to Andons (Erin’s Japanese Furniture)
- Gunner expertise (Vanilla Skills Expanded) uses vanilla ranged cooldown factor stat instead of VFE’s.

Update: 27 Mar @ 2:23am

- (research merging) Solved incompatibility with Research Reinvented: Stepping Stones

Update: 26 Mar @ 6:42am

- Cannon (VFE - Pirates) require Matchlocks research instead of Smithing (req: VFEM2)
- (name change) Hand cannon (VWE) -> High-caliber revolver if VFEM2 is loaded (name overlap)

Update: 26 Mar @ 1:59am

- Added gene compats for Skeletal returned (B&S)

Update: 26 Mar @ 12:37am

- Added VCE - Carnivore/Vegetarian Meals Patch compat for research merging patch
- Fixed VBGE patch referenced Charge cycler with VFEE instead of VFED

Update: 25 Mar @ 11:39am

(minor update)

Update: 24 Mar @ 7:38am

- Added a few xenotypes from other mods to xenohuman factions (Alpha Genes)

Update: 23 Mar @ 10:49am

- Updated for recent B&S updates