RimWorld

RimWorld

Tacticowl Continued
Showing 1-9 of 9 entries
Update: 5 May @ 11:20pm

[Auto-generated text]: Update on 5/5/2025 11:19:29 PM.
- Removed un-needed source files

Update: 5 May @ 11:10pm

[Auto-generated text]: Update on 5/5/2025 11:09:48 PM.
- Fixed an case of Search and destroy not correctly checking if a weapon was ranged leading to always using melee pathing (Still need to add something in for simple sidearms to fix that)
- Fixed an issue with setting stance if pawn has no weapon (mental breaks attacking 1000x a second fix)
- Added some base logic for hives/turrets, will finish this up and add persistent gizmos to drafted pawns later this week/weekend
- Fixed a small error causing pawn renders to happen twice during Search and destroy if target was an animal or bug

Update: 22 Apr @ 6:54am

[Auto-generated text]: Update on 4/22/2025 6:53:56 AM.
- Removed source objs from folder

Update: 21 Apr @ 2:04pm

[Auto-generated text]: Update on 4/21/2025 2:03:38 PM.
- Fix for stance not being set if tracker is null

Update: 19 Mar @ 12:36am

[Auto-generated text]: Update on 3/19/2025 12:31:17 AM.
- Fixed a nullptr when attack target is null with dual wield

Update: 18 Mar @ 9:35am

[Auto-generated text]: Update on 3/18/2025 9:29:57 AM.
- Fixed an issue with recent changes to Vanilla Expanded Framework

Update: 18 Jun, 2024 @ 6:07am

[Auto-generated text]: Update on 6/18/2024 6:07:02 AM.
- Fixed Duel Wield not rendering the offhand weapon
- Fixed compatebility with SimplySidearms
- Added compatibility with LTS Ammunition (Untested but should work fine)
- Fixed AI not following the whitelist/blacklist logic for weapons from the configs
- Added support for Anomaly entities in Search and Destroy (Untested but should not target your own entities)
- Optimized target selection for Search and Destroy

Update: 12 Jun, 2024 @ 6:46pm

[Auto-generated text]: Update on 6/12/2024 6:45:51 PM.
- Fixed NPE on RunAndGun Tick

Update: 12 Jun, 2024 @ 6:45pm

[Auto-generated text]: Initial upload.