Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, please consider looking at the mod "Transmog", it's #44th in the "Incoming" list on the Trello page linked in Mlei's Meepville Discord server
link to the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223443793
According to AI analysis, MVCF doesn’t distinguish offhand verbs, so even when firing is not permitted, the offhand still ends up targeting along with the hediff turret.
I apologize if this is an inappropriate place to post, but I’d really appreciate any advice.
i neeeeed
"Verb caster is not a turret and does not have a WarmupStance"
The best would be a 4th tab in the mod menu were all weapons are listed (with a search function) where we could see which is checked/unckecked run and gun, off hand, two handed, forbidden etc. So we wouldn't have to go back and forth in each sub menu to match them.
Anyway , great mod ,thanks you !
Verb caster is not a turret and does not have a WarmupStance
HugsLibLog: https://pastebin.com/dZYtMeir
Run and Gun and Search and Destroy are enabled, and Dual Wield is disabled.
https://gist.github.com/HugsLibRecordKeeper/b9a82132cd2e74b25e6b48c7bf04ff8e
Should once again be fully stable with VEF
VerbProperties.AdjustedAccuracy: post: Tacticowl.Patch_AdjustedAccuracy.Postfix TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
For some reason MVCF's AccuracyTranspiler only gets applied when Deadman's switch is active. But comparing the Hugslib log with and without Deadman's switch I found this to be the only possible difference.