Garry's Mod

Garry's Mod

Halfquake: Remastered
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Update: 12 Jan @ 7:20am

-Once again removed hq2_trilogy since it's not ready yet. (If I accidentally leave it in the next update, it's staying as a punishment to myself.)

Update: 12 Jan @ 6:40am

*Actually fixed the missing noise in halfquake11_fixed.
*Fixed a biiiiig oopsie.

Update: 12 Jan @ 5:28am

*Re-made the navmeshes for hq2_7_fixed and hq2_11_fixed. (The .nav files better stay this time or I swear to god.)
*Going from hq2_11_fixed to hq2_12_fixed should work now.

Update: 10 Jan @ 8:10am

-Removed hq2_trilogy_fixed. (It's not ready yet!)

Update: 10 Jan @ 7:30am

*Fixed a missing water texture

Update: 6 Jan @ 4:29pm

*Fixed the death booth in hq2_3_fixed by not making it repeatable.

*Fixed some missing sounds in hq2_7_fixed.

*Made the elevetor stoppers much more obvious in hq2_10_fixed.

*Made the bell in hq2_23_fixed unspammable. (The ringing of the bell can still be spammed.)

*Getting the wrong answer in hq2_26_fixed will no longer keep you from respawning.

*The death booth in hq2_29_fixed now works.

*The trigger in the drowning room in hq2_30_fixed activates sooner to let the player know things are working.

+hq2_train1_fixed.

Update: 4 Jan @ 7:38pm

+Halfquake Amen.
+Added some bonus maps.
---
-hos_fixed
-hq1_twitch_fixed
-hq2_ambience_fixed
-hq2_audience_fixed
-hq2_dm1_fixed
-hq2_fox_fixed
-hq2_phoenix_fixed
---

*Fixed the lasers being really quiet in halfquake11_fixed.
*Sorted audio files.
*Aligned the door texture in halfquake_fixed.
*Fixed some missing textures.
*Fixed some missing sounds.
-Removed hidden buttons, obsolete flags, and other back end things that weren't being used.
*Replaced the skyboxes of many maps so the console won't get mad at me.
*Re-made the navmeshes for halfquake7_fixed and halfquake11_fixed.
*Made the body disappear when the falling ceiling hits it and not when the ceiling hits the ground in halfquake4_fixed
*Damaging the rat next to the security guard will make it disappear in halfquake7_fixed.
*Made sure Somos V1 shuts up when he dies.

Update: 7 Jul, 2024 @ 1:03pm

*Made the starting trigger in 'halfquake3_fixed' bigger since players won't be in it when coming from 'halfquake2_fixed'.

*The body will now disappear when the bridge collapses in 'halfquake4_fixed'.

*Both of the wall doors in 'halfquake10_fixed' are now in sync with each other upon starting the map.

*Sounds will no longer continuously blare when standing in the spawn area in 'halfquake11_fixed'

Update: 29 Jun, 2024 @ 5:34pm

*Fixed some lighting issues in 'halfquake3_fixed'.

+Made the locked noise for the security door match the source material in 'halfquake9_fixed'.

Update: 25 Jun, 2024 @ 3:03pm

*respawning in 'halfquake11_fixed' will now re-activate the cameras.