Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: 29 Aug, 2024 @ 2:01pm

  • Bandit kill counter (coded by changshashinumaoyiyouxiangongsi)
  • Zombies will attack bandits more wilingly
  • Vanilla Firearms Expanded weapons for bandits
  • Performance tweaks (incl. adaptive performance which drop zombie/bandit updates to avoid dropping frames, might be not perfect yet)
  • bandit combat tweaks
  • voices tweaks (screams for dragdown, fire and "normal" death)
  • Bandits cannot climb over windows with iron fence

Update: 29 Aug, 2024 @ 12:21am

  • Player location will heavilly impact bandit spawn chance. Examples: Deepforest -75%, Riverside center: +42%, Wespoint center: +85%, villas west from Wespoint -20%
  • Clan dependent spawn boosts. Hunters in forest, militians on the road etc
  • Melle combat improvements: Bandits will use more advanced tactics: they will assume combat stance when close to enemy earlier, when overwhelmed will find optimal escape vector, they will only hit if properly rotated towards enemy, melle weapon range optimized so that it does not give impression that the weapon range is too high, endurance will not be depleted that fast
  • Gun combat improvements: bandits must rotate and then aim properly, aiming time depends on distance, bandits accuracy boosted/ deboosted based on clan (military higher accuracy, others lower)
  • Removed AI voices for males

Update: 25 Aug, 2024 @ 3:44pm

  • modoptions rquirement disabled, servers are running without it causing bandits mod not to load

Update: 25 Aug, 2024 @ 9:07am

  • rework of defenders and campers
  • bandit loot personalized
  • new notification icons (by Ravense)

Update: 22 Aug, 2024 @ 1:47pm

  • better roadblocks (more cars, better placement, random car condition, more rare occurance)
  • bandit hit system reworked
  • friendly companion social distance high, also removes lag
  • no cigs if you have smoker mod
  • black screen crash fixed, all 3 cases are now patched, this time there is a cost, zombies will not do fence of window lunge attacks

Update: 22 Aug, 2024 @ 12:21am

  • NEW - Bandit Roadblocks!
  • NEW - Bandits build bridges on water (turned off by default)
  • NEW - 1st real human voice for Male 1 (thanks to Goosesalesman of Hamburg), still need 4 male and 5 female vocies
  • TUNING - More human-like stagger and bumped animations for bandits

Update: 20 Aug, 2024 @ 12:35pm

  • new sandbox option that controls if bandits may operate on vehicles
  • new sandbox option that controls if bandits may turn off working generators
  • operations on vehicles now synchronizes on the server
  • vehicle operations by bandits take more time
  • close admin without ghost mode now possible (coded by)
  • bandit vocals volume scales a little bit better

Update: 19 Aug, 2024 @ 8:20am

  • Player don't panic when friendlies are near (coded by changshashinumaoyiyouxiangongsi)

Update: 18 Aug, 2024 @ 8:03am

  • Friendlies Guard Post Markers

Update: 17 Aug, 2024 @ 3:28pm

  • Lowered default sandbox settings for spawn rates
  • Slower bandit melee attack animations
  • Removed rare and hopefully last zombie walk animations cases for bandits
  • removed context-menu for friendlies - this method will not work well in multiplayer (desync)
  • introduced guard posts (Wooden Pickets) for friendlies
  • friendlies will not move when guarding the post
  • fixed some bandits spawning as zombies due to outfit / gender mismatch
  • added more outfits, integrations with USMilitaryPack mod
  • added new weapons, integration with Guns of 93
  • fixed big tents base bandit spawning
  • fixed flashlights
  • added possibility for bandits to remove car battery and tires
  • fixed (probably) bandit turbo fake hitting player with invisible animation
  • code cleanup