Victoria 3

Victoria 3

1.9.6 Unofficial Hotfix Mod
Showing 11-20 of 102 entries
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Update: 26 Dec, 2024 @ 4:58am

71)1.3 Bug: The first option of the "Spiraling Ascension" Nihilism event erroneously doesn't auto-pass the state atheism law (when that's the law being enacted)
For @skps2010

Update: 13 Dec, 2024 @ 12:33am

69)1.8.0 Bug: communist movement spams errors (line 1444)
70)1.8.0 Bug: Null State possible for Deccan Riots
for myself

Update: 12 Dec, 2024 @ 10:09am

67)1.8.0 Bug: an oversight caused the AI to erroneously desire to reduce the autonomy of charter companies
For myself

AND

68)1.8.0 Bug: communist movement incorrectly prefers states with high urbanization
For @Rabid

Update: 11 Dec, 2024 @ 8:00am

Update: 11 Dec, 2024 @ 3:01am

66)1.8.0 Bug: possible null law from resignation (1.8.6 fixed the abdication version of this bug but forgot about resignation)
for John Paradox

old removed fixes:
1)The Cohesion of Ideological Union will now behave properly
2)Earning recognition is no longer easier with bad SoL/QPDc
3)St. Basil will was in Mazovia
4)Manor Houses no longer costs infrastructure
5)Persia no longer gains claim on the wrong Georgia, General Brusilov's recruitment criteria also require fully owning the correct Georgia.
6)Lowered tech requirement to Nationalism for earning recognition (Colonialism in official hotfix)
7)Minimum Worker-Owned Levels for Agricultural Buildings while under Homesteading is now 75%, up from 50%. To bring the share-split in line with 1.6.2 numbers (confirmed nerf/buff)
8)The PM of Freedom of movement principle no longer grants countrywide migration attraction
9)Pre-1.7 bug, but when unrecs make a coladm (colonial puppet) it will become independent
10)1.7.1 wanted to lower GP relations requirement for recognition to 50, but didn't. So i did it for them.
11)1.7.0 Bug: Cotton Plantations erroneously still employees clergy, they didn't get the memo that they should chill at the crib (manor houses)
12)1.7.0 Bug: a suspected typo for the third tier of rice farm PM, it should cost 20 fertilizer instead of 30. Because 2*10=20
13)1.7.0 Bug: Confucian Devout getting the "Be Fruitful and Multiply" trait.
14)1.7.0 Bug: Collectivized Agriculture didn't do anything. Now it actually Collectivizes the Agriculture.
15)1.7.0 Bug: A (probably harmless) missing bracket in the slavery law file.
16)Planned 1.7.2 Feature: leverage resistance from population now halved.
17)1.7.2 Bug: Collectivized Agriculture forgot to collectivize the ranches.
18)Workaround for 1.7.2 Bug: Erroneously cannot upgrade power bloc primary principle...
19)Planned 1.7.4 Feature: Japan is playable now (Honorable Restoration improved)
20)1.7.2 Bug: Using nitroglycerin on gold mines was supposed to give you half the gold of the dynamite PM.
21)1.7.0 Bug: Three instances of "exists = yes" which were generating errors.
22)1.7.2 Bug: Only Japan with enough GDP was ignoring the world. Instead, all big isolationist countries should, and Japan should stop doing so after they end sakoku or became too small
23)1.7.2 Bug: Due to a typo, no one can befriend anyone if they are non-isolationist OR has less than 5M GDP (read: basically everyone). Instead nations should not want to befriend big isolationist countries
24)1.7.0 Bug: Two ideologies (Authoritarian and Despotic Utopian) was supposed to be a conditional replacement for Vanguardist. 1.7.0 moved the tech criteria for Vanguardist to Political Agitation but forgot to do that for the other two
25)1.7.2 Bug: Similar issue to 26) but this time it's antagonize that is bugged. Instead what should happen is nations should not want to protect big isolationist countries
26)1.7.4 Bug: AI wanted army size from population is erroneously capped at 2000 battalions. Should be 200 instead.
27)Fixed Suspected 1.7.4 Bug: Slavery Laws where given LO clout buff again, but Debt Slavery got the +50% instead Slave Trade, which is very unexpected. For now I'm swapping these (which is how 1.7.1 did it)
28)1.7.4 Bug: When a subject has over 25 Liberty Desire, you erroneously only need to pay 25% of the infamy for any diplomatic plays you use on them, instead you're supposed to pay the full undiscounted infamy amount.
29)1.7.4 Bug: Collectivized Agriculture doesn't have its own peasantry PM. This means if you get ColAgr straight from Serfdom... your peasants will... erroneously?... stay as serfs. I have made it so they use the "Homesteading" PM. This means when combined with the fact that the farms will be fully self-owned now, there will be professional farmers (instead of peasants) there to own it. It also means they produce more grain to compensate for the fact less people are getting subsistence output
30)1.7.0 Bug: Russia didn't care about Amur, though they probably should, So Russia now cares about Amur
31)Fixed pre-1.7.0 Bug: The Ayacucho and Bogota Treaty buttons were bugged
32)1.7.0 Bug: Overlords couldn't give its own states to its subjects unless the state in question is both NOT INCORPORATED and NOT PRIMARY HOMELAND. Instead, it should be that primary homelands can't be given away unless it is incorporated
33)1.7.4 Bug: When the British India Company breaks up, the newly independent countries will now be contiguous.
34)1.7.0 Bug: Capitalists in canals were starving. They are now replaced with bureaucrats
35)1.7.0 Bug: The Tibetean Expedition Event were giving characters the wrong Jingoist Ideology
36)1.7.4 Bug: Overlords could erroneously enforce military access on their own subjects who are at war with said overlord
37)1.7.0 Bug: Pro-Country Lobby Event "Lighthouse of Progress" erroneously does not specifically target a Pro-Country Lobby

Update: 9 Dec, 2024 @ 7:51pm

65)1.8.0 Bug: The "Purveyor of Progress" BIC Railway JE has criteria different than that of what is said in the tooltips
for @fisto the robo

Update: 8 Dec, 2024 @ 2:18am

64)1.8.0 Bug: Opium War JEs are allowed to be completed in the wrong order (this can cause Qing to not fail it even though they should)
For @Blzmataz4 and bill0037

Update: 7 Dec, 2024 @ 6:31am

Update: 7 Dec, 2024 @ 1:26am

62)1.7.0 Bug: Trade Centers erroneously doesn't employ Clerks when their owner is on Lv2/3 external trade principle
For roemses

Update: 6 Dec, 2024 @ 9:50am

thumbnail update