RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Showing 21-30 of 149 entries
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Update: 18 Apr @ 1:53pm

Reverted my changes to the melee slasher pawn types.

Update: 18 Apr @ 1:07pm

Removed the textile autopatcher since the mod is already manually patching so many textiles.

Update: 18 Apr @ 12:07pm

Made some tweaks to the melee slasher pawn types from Combat Extended Melee.

Update: 18 Apr @ 8:02am

Updated a patch to solve an error introduced by the latest Combat Extended dev snapshot.

Update: 15 Apr @ 6:33pm

Colonists with laser weapons but no loadouts will no longer constantly pick up ammo in batches of four.

Update: 15 Apr @ 5:07pm

Hotfix.

Update: 15 Apr @ 5:03pm

Updated the stack size patches to include charged mech cartridges and fuel cells as well.

Update: 15 Apr @ 3:11pm

Padded armor tweaks, now has more inherent armor but a smaller stuff armor multiplier.

Update: 15 Apr @ 12:48pm

Low tier pawns from Vanilla Factions Expanded - Medieval 2 should now be a lot more cohesive.

Update: 14 Apr @ 3:27pm

Increased the component cost of the missile launcher by one.