The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 5 Dec, 2024 @ 3:34am

0.4.25:
- Added support for various items and monsters from the Repentance Plus (mod, not DLC), Reverie, and Revelations mods.
- Potential fix for occasional Cause Converter (ancient jewel) error for certain bosses.

Update: 3 Dec, 2024 @ 12:41pm

0.4.24:
- Added a new "Global Skill Point Exchange" node to the Sidereal Tree. This allows you to exchange some obols with the selected character into 1 global SP. Cost increases the more you exchange with that character.
- Added support for the Revelations mod's undead monsters.
- Added additional 'boss sparkling stardust chance' nodes to the sidereal tree, and slightly increased its base drop rate.
- Gauntlet weapons now roll higher magnitudes on magic modifiers.
- Reduced the drop rate of keys/batteries from relevant nodes when killing Envy.
- Fixed Sidereal Universalization not applying to new runs.

Update: 3 Dec, 2024 @ 3:07am

0.4.23:
- Added a new Ancient Jewel: "Arachnite".
- Added support for undead monsters from the Crabby Cretins, Restored Monster Pack and Fall From Grace mods.
- Fixed certain special effects rendering incorrectly in the mirror world.

Update: 2 Dec, 2024 @ 11:10am

0.4.22:
- Added an option to disable special marks rendering (such as from Cosmic Realignment), in case mod incompatibilities break it. Option can be found using Mod Config Menu in-game, under "Misc".
- Added support for Last Judgement monsters. Mortis now counts for expedition objectives that require clearing content past chapter 3.
- Added a new Ancient astral weapon: Quicksilver (quickblade).
- % luck modifiers should now affect negative luck properly.
- Fixed starcursed jewel modifiers not being displayed in the total modifier screen.
- Potential fix for stats not refreshing immediately when starting a new run after ending an old one.

Update: 1 Dec, 2024 @ 5:40am

0.4.21:
- Added a new Ancient Jewel: "Phantasm Prism".
- Added additional support for many Fiend Folio items, cards, familiars, and their interactions with nodes.
- Hush flies are no longer affected by HP modifiers. This should also fix their initial invulnerability not being applied.
- Fixed certain expedition implicits breaking the 'Effects' tab display in some depth levels.
- Fixed Mighty Purifier (ancient weapon) never blocking undead enemy hits.

Update: 30 Nov, 2024 @ 7:49am

0.4.20:
- Added support for many Fiend Folio monsters and bosses, such as stopping certain monsters from duplicating, becoming champions or gaining HP.
- Added a node to the global tree that informs you if the save backups addon is not detected. This node is purely informative and goes away once the addon is installed.
- Expedition reset obol cost now caps out at 500.

Update: 29 Nov, 2024 @ 11:29am

0.4.19:
- Epiphany: Added support for various feature interactions, such as chests, familiars, mobs, items, etc.
- Epiphany: Sidereal Caches can now be opened with Multitools.
- Epiphany: Fixed Tarnished Judas' phase transitions removing xp and levels.
- Crimson Starcores can now show up at expedition depths 15+ (from 20+), at a slightly reduced rate.
- Added a new Ancient astral weapon: Metamorphic Claw (gauntlet).
- Added a new global node that allows switching the tree description box style freely.
- Marked now contributes to 'while firing' modifiers at a reduced rate, while the marker is out.
- Opening the tree now disables the 'Filter' game option while open, as it breaks some sprites.
- Keeper and T. Keeper can no longer receive broken hearts from expedition effects.
- Fixed Starsteel Broadaxe error when updating its buff.

Update: 28 Nov, 2024 @ 4:19pm

0.4.18:
- Added xp and leveling support for Epiphany's Tarnished characters.
- Epiphany: Tarnished Keeper no longer turns special pickups from this mod into coins, such as jewels, weapons, caches or obols.
- Fixed Delirium re-initializing when switching forms.

Update: 28 Nov, 2024 @ 11:08am

0.4.17:
- Introduced Crimson Starcores, a new character-bound material that can sometimes show up as a reward in depth 20+ expeditions' final nodes.
- Once obtained, Crimson Starcores enable new Crimson Nodes within character trees, which allow selecting medium nodes from other trees to be applied to that character.
- Added help pages explaining Crimson Starcores & Nodes, under the Expeditions category.
- Introduced a new astral weapon type: Gauntlets. Comes with 2 ancients: Magefist and Ironhand.
- Introduced a new astral weapon type: Great Maces. Comes with 5 ancients: Mighty Purifier, Chaotic Tumult, Firestarter, Colossal Maul and Tolling Bell.
- Added a new Ancient astral weapon: Ivory Vampire (dagger).
- Devil deal expedition objectives now also count purchasing items with coins while in the devil room, rather than just hearts.
- Opening Sidereal Caches in challenge rooms should now start the challenge.
- Fixed general monster modifiers (such as higher hp or speed) not applying to monsters spawned after entering the room.
- Fixed T. Azazel's "Curseborne" node affecting friendly monsters.
- Fixed Auric Persecutor calculating the tears multiplier incorrectly.
- Fixed Starsteel Broadaxe's buff persisting between rooms. Its maximum tear buff is now 33% (from 40%).

Update: 23 Nov, 2024 @ 7:08am

0.4.16:
- Added a 'Press Q' hint message to the global tree UI for accessing the current character's tree.
- Adjusted mod update logic priority to avoid conflicts with certain older mods.
- Fixed Ancient Weapon modifier upgrades going past the maximum value for certain weapons.
- Fixed Astral Forge weapon modifications occasionally not getting saved.
- Fixed Myosotis being able to spawn un-openable Sidereal Caches.