The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 23 Nov, 2024 @ 7:08am

0.4.16:
- Added a 'Press Q' hint message to the global tree UI for accessing the current character's tree.
- Adjusted mod update logic priority to avoid conflicts with certain older mods.
- Fixed Ancient Weapon modifier upgrades going past the maximum value for certain weapons.
- Fixed Astral Forge weapon modifications occasionally not getting saved.
- Fixed Myosotis being able to spawn un-openable Sidereal Caches.

Update: 22 Nov, 2024 @ 11:28am

0.4.15:
- Fixed Ancient Weapon Bounties being able to award weapon tiers above 5, which causes errors.

Update: 22 Nov, 2024 @ 11:17am

0.4.14:
- Added a new Ancient Jewel: "Shiftstone".
- XP multiplier setting can now go up to 5.0.
- Ancient Weapon Bounties' weapon rewards now have their tier determined by the highest expedition depth you've reached.
- Fixed Ancient Essence counter when deconstructing weapons (it was displaying the same number as the sparkling essence counter).

Update: 21 Nov, 2024 @ 9:41am

0.4.13:
- Added an internal versioning system for expedition generation. Saved expeditions should still work as before, but new expeditions generated from this version onwards will use the latest generator version. This should help prevent issues where expeditions unintentionally re-roll node types, rewards, curses, etc.
- Introduced a new Sidereal Tree large node in the Astral Forge area: Ancient Weapon Bounties. This allows you to spend obols to generate a 'bounty', a group of objectives to complete that rewards you with an ancient weapon of the chosen type.
- Timeless Bazaar items no longer cost global SP, and have had their obol costs adjusted.
- Purchased Timeless Bazaar items are no longer removed when starting a run (they will still be removed by the bazaar refreshing naturally when winning / losing twice).
- Added a help screen to the Astral Forge category explaining astral weapon tiers.
- Adjusted Judas' "Sacrifice Darkness", it now removes the gained black heart, grants a soul heart, and triggers Necronomicon's effect, instead of just trying to damage you. It can now trigger in the mirror dimension.
- Fixed challenges that apply tree mods using the last menu-selected character's tree instead of the challenge character's tree.
- Fixed special chests that drop items not counting towards chest expedition objectives.
- Fixed ancient weapon imprinting not checking for material costs.
- Potential fix for Timeless Bazaar checking the wrong cost internally, making purchases fail occasionally.
- Fixed T. Blue Baby's small poop upgrade nodes re-triggering when entering visited rooms.

Update: 15 Nov, 2024 @ 5:38am

0.4.12:
- Adjusted how expeditions save and load boons/curses, preventing issues like boons occasionally not being applied to runs.
- Adjusted Eldritch Mapping: it can now trigger up to 3 times per floor, reduces all stats by -4% per trigger (from -6%) and adds +10% curse chance to the next floor (from +15%).
- Ultra sin bosses (pre-beast) no longer drop ancient stardust.
- Glowing Glass Piece (ancient jewel) no longer attempts to trigger in boss rooms.
- Fixed certain Sidereal Tree nodes being allocatable with 0 global SP.

Update: 12 Nov, 2024 @ 6:49pm

0.4.11:
- Potential fix for Bazaar items costing the wrong amount internally, making the purchase fail.
- Fixed basement 1 during the Ascent counting as entering the first floor and triggering associated effects.
- Fixed Sidereal Universalization node not being applied properly.

Update: 12 Nov, 2024 @ 7:47am

0.4.10:
- Added a new Ancient astral weapon: Circuit Splitter (axe).
- Generally reduced Timeless Bazaar's item and refreshing costs.
- Added the ability to 'freeze/unfreeze' offered items in the Timeless Bazaar. This prevents the offered items from getting re-rolled naturally by winning/losing runs, allowing you to save them for a later run.
- Added a help screen describing this item freezing feature to the timeless bazaar help section.
- Fixed occasional error when using certain active items.
- Fixed T. Jacob's "Spiritual Covenant" working even while Jacob wasn't in spirit form.

Update: 11 Nov, 2024 @ 8:14pm

0.4.9:
- Fixed Sidereal Tree modifiers not being applied to runs under certain circumstances.

Update: 11 Nov, 2024 @ 3:29pm

0.4.8:
- Added a new Ancient astral weapon: Glowing Sunblade (longsword).
- Adjusted starmight requirement for expeditions, it now grows slower with depth and caps at 800.
- Fixed Glowing Moonblade (ancient weapon) having no effects.

Update: 11 Nov, 2024 @ 4:55am

0.4.7:
- Added tooltip to global nodes that don't support dynamic tree mode, as these can only be applied on run start.
- Fixed issue where Boss Rush and Blue Womb timer modifiers could be applied incorrectly.