The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 11 Nov, 2024 @ 2:39am

0.4.6:
- Added a hint to hovered weapons in the Astral Forge displaying the 'equip' keybind, and updated controls help screen.
- Adjusted drop rate of magic and ancient astral weapons, generally making these more frequent finds.

Update: 10 Nov, 2024 @ 6:36pm

0.4.5:
- Added a new Ancient Jewel: "Glittering Starstone".
- Adjusted Sidereal Caches' internal ID to potentially avoid conflicts.
- Expeditions' Curse of Punishment damage should no longer cause penalties such as reducing devil deal chance.
- Fixed Lost Coral Trident (ancient weapon) not being registered when picked up.
- Fixed final expedition nodes occasionally being replaced by different node types.
- Fixed cases where completing the last node in an expedition wouldn't reset it and unlock the next depth.
- Fixed chests that give items when opened not counting towards expedition objectives.
- Fixed stone chests not counting towards expedition objectives.

Update: 10 Nov, 2024 @ 12:27pm

0.4.4:
- Slightly adjusted obol drop rates within runs. Boss obol drops now slightly decrease the chance for further boss obol drops within that run.
- Increased Sidereal Cache spawning nodes' chances.
- The circular slash's damage from the Scythe weapon implicit mod is now capped at 4x your current damage stat.

Update: 10 Nov, 2024 @ 5:35am

0.4.3:
- Added new '1px beam' drawing styles for the xp bar, and xp related options are now under their own category on Mod Config Menu.
- Changelog screen now allows panning horizontally, in case text overflows in certain screen sizes.
- Nodes that require global SP to allocate now say so in their description while unallocated.
- Potential fix for modded active items not triggering the 'Use active items with at least 3 charges' expedition objective.
- Fixed boss rush completion rewards being able to trigger again when killing more monsters after clearing it.
- Fixed inventory sub-menus (such as starcursed jewel inventories) staying open when switching tree screens.

Update: 9 Nov, 2024 @ 4:07pm

0.4.2:
- Fixed Timeless Bazaar selected item description boxes. These now work for modded items and should no longer be able to overflow the screen.
- Fixed boss room clear effects triggering again when re-entering and killing normal monsters in the room.
- Fixed boss rush wave modifiers applying multiple times to the total wave count when starting multiple new runs with them allocated.

Update: 8 Nov, 2024 @ 5:25pm

0.4.1:
- Fixed champion chest drops being guaranteed with any champion kill.

Update: 8 Nov, 2024 @ 5:07am

0.4.0 - Sidereal Update:
- Introduced two new main features found within the Star Tree: the Arcane Astrolabe and the Sidereal Tree. You can find more info about these in the tree's help panels or in the mod's workshop description.
- The Sidereal Tree itself contains new features such as the Astral Forge with Astral Weapons, and the Timeless Bazaar.
- New 'Dynamic Tree Mode' global node that allows applying the tree's node changes in real time to runs.
- Added multiple new node types to the global tree.
- Changed character level up sound to avoid confusion with angel rooms.
- XP gain in challenges is now tied to the "Apply tree in challenges" option.
- Adjusted trinket gilding global nodes. This effect now only rolls once per unique trinket type per run.
- Judas' "Sacrifice Darkness" can no longer trigger in the mirror dimension, and the self damage should no longer be able to kill you at any point.
- Reworked T. Isaac's "Consuming Void" large node.
- Split T. Judas' "Dark Expertise" node into two large nodes, making the How to Jump effect optional. You might need to re-allocate these.
- T. Siren's "Acrid Gaze" pulse now fires slightly in front of you, instead of right at your position.
- Fixed T. Keeper's "Blessed Pennies" effect being guaranteed unconditionally when entering a shop.
- Fixed Embered Azurite (ancient jewel) not applying its debuff after leaving a run.

Update: 18 Oct, 2024 @ 8:33am

0.3.24:
- Added option to lower the drawn XP bar scale/size.
- Added option to disable Starcursed Jewel drops. You can disable all drops, or just jewels for which your inventory is full.
- Isaac's "Intermittent Conceptions" should now only remove Birthright on a room's first visit.
- Refactored Cain's "Impromptu Gambler", and it should now properly work as described. It now draws items from the Treasure, Shop, Devil, Angel or Crane Game item pools randomly, and consumes 2 additional coins on use (from 3).
- Fixed Cain's "Impromptu Gambler" occasionally draining additional coins multiple times per use.
- Fixed secondary characters (such as Esau) not getting their stats updated by certain effects.
- Fixed Starcursed Jewel drops being able to be gilded by the Golden Trinkets nodes, preventing collection.
- Fixed "Pickup Scarcity" modifiers being able to remove existing pickups when re-entering rooms.
- Fixed troll bomb disarming modifiers being able to disarm existing troll bombs when re-entering rooms.

Update: 11 Oct, 2024 @ 4:08pm

0.3.23:
- Refactored the entirety of the tree rendering code, in preparation for future features. It should all work the same as before, but let me know if issues pop up.
- Reworked the help screen (opened with H / Select) to provide additional info about the mod's features. More info will be added to this screen as new features emerge.
- Added an option to use a different style for tree node description boxes, which might look better in fullscreen or small resolutions.
- Modified Golden Trinket nodes. Now these grant "When first grabbing a trinket, % chance to turn it into its golden version.".

Update: 9 Oct, 2024 @ 3:44am

0.3.22:
- Fixed Ancient Starcursed Jewel completion rewards not being granted.