Arma 3
ZEUS WARGAME [test build]
Showing 1-10 of 137 entries
< 1  2  3 ... 14 >
Update: 1 Aug @ 10:59am

-test

Update: 27 Jul @ 2:44pm

-new Journal entry that displays the custom unit list set with the Unit Cost module
-new Journal entry that displays the air support list set with the Air Support module

-killboard
*fixed issue with killfeed and killboard; now showing properly in MP games
*added menu scrolling for more than 10 players

-fixed an issue with Air Support module Paradrop where it would fly at higher altitude than expected

-optimization, 'jac_fnc_zeusAddMSG3D' remoteExec is now called only on 'jac_curatorsLocalList' instead of all localitiess

-changed line of sight function sensitivity to smoke to prevent units from being blinded by thin smoke/dust

Update: 25 Jul @ 10:56am

-new Journal entry that displays the custom unit list set with the Unit Cost module

-killboard
*added menu scrolling for more than 10 players

-optimization, 'jac_fnc_zeusAddMSG3D' remoteExec is now called only on 'jac_curatorsLocalList' instead of all localitiess

-changed line of sight code sensitivity to smoke to prevent units from being blinded by thin smoke raised by their own weapons being fired

Update: 20 Jul @ 7:51am

-added the killboard
*move the mouse towards the top of the screen to see the killboard showing the kills for each side, click on it to see a list detailing the kills for each player separatedly

-new Addon option to show or hide the killboard
*Show Killboard

-added the INTERFACE section to Addon Options and moved some options to it
*Activate context sensitive menus
*Require key to open context sensitive menus
*Show killfeed
*Show Quick Action Bar

-improved killfeed
*dont show message if there is no killer or if killer is the same unit as killed

-air support module
*added a parameter to determine the distance to the target at which the aircraft will be at when it releases its ordnance, set a value inbetween 1000 to 5000

Update: 18 Jul @ 9:04am

-added the killboard
*move the mouse towards the top of the screen to see the killboard showing the kills for each side, click on it to see a list detailing the kills for each player separatedly

-new Addon option to show or hide the killboard
*Show Killboard

-added the INTERFACE section to Addon Options and moved some options to it
*Activate context sensitive menus
*Require key to open context sensitive menus
*Show killfeed
*Show Quick Action Bar

-improved killfeed
*dont show message if there is no killer or if killer is the same unit as killed

Update: 13 Jul @ 9:56am

-artillery targeting overhaul
*the Forward Observer now can call fire support on positions outside his line of sight, but the accuracy will be reduced significantly
*the target position will be forced to snap to the map grid

-new addon option 'Enable Accurate Fire Support'
*Allow more accurate targeting with the Fire Support system by reducing the size of the artillery grid to 1 square meter

-fixed some vehicle crews placed from the empty zeus were are not receiving the wargame AI tweaks properly leading to erratic behaviour

-known issue units in 'hold position' mode will not shoot at enemies if the 'New Spotting Routine' option is turned off
*to prevent that if 'New Spotting Routine' option is turned off, units will now always start in 'move at will mode'

Update: 11 Jul @ 11:14am

-artillery targeting overhaul
*divide the map in a grid of square nodes with the size of 33 meters representing digits within each map grid
*when targeting with an artillery observer, this is the smallest area that can be targeted
*when the artillery observer doesnt have direct line of sight to the center of the screen, the smallest area will be the 100 meters grid

Update: 8 Jul @ 3:20pm

-the objective area module can now be moved during the match in order to change the position of the objective area
*you can put this line of code in the custom code box: (_this # 5) setPos _newPosition;
*give a variable name to the module in the editor and use it to set a new position with setPos
*can also use attachTo on the module to attach it to a moving object or vehicle

Update: 6 Jul @ 8:46am

-Artillery Radar System
*The Artillery Radar System will draw a circular area marker on the map indicating the approximate position of any enemy artillery or mortar unit that have fired recently.
*The marker also shows the time the artillery or mortar unit was detected within that area, the marker is updated every time a new shot is fired, it will be deleted automatically after a few minutes have passed.
*This system will be activated only when the mission maker uses the 'Artillery Radar' Editor module or if the player has the 'Activate Artillery Radar' Addon option checked.
*The editor module can be optionally synced to a trigger and it will only be activated when the trigger is activated.

-new addon option, 'Activate Artillery Radar', to activate the artillery radar system for all players

Update: 4 Jul @ 1:31pm

-artillery radar system test