Arma 3
ZEUS WARGAME [test build]
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Update: 6 Jun @ 2:10am

-custom unit creation menu
*added new options to the 'Unit Cost Module' to set a custom diplay name and limit availability of units

Update: 30 May @ 11:30pm

-added the CHEATS section to the Addon options and moved all the cheat options to this section.

Update: 30 May @ 2:56pm

-test

Update: 30 May @ 12:17am

-the quick AT shot system will use the prone aninmation if the 'prone launcher' mod is loaded

-Fog of war function improvements and optimization
*will take smoke into consideration

-removed enemy target information sharing between groups due to optimization issues (to be reworked later)

Update: 24 May @ 1:36am

-dig in wp now uses the wp position instead of the unit position

-path planning mode fix to prevent path positions from being too far spaced out when the mouse is being moved too fast

Update: 23 May @ 12:51am

-added the vehicle quick move
*with a vehicle selected left clicking within a short distance in front of it will force it to move forward directly like in reverse move

-changed the position of the zeus interface elements to increase visible screen space

-fixed an issue with the convoy system when there were many units in a convoy and the units would follow an increasingly erratic path

-fixed player groups present at the start of mission not being updated properly for the enemy server locality

-fog of war optimization tweaks

Update: 19 May @ 12:39am

-added the 'single shot' option to the fire support menu
*for limited ammo such as laser guided shells

-added killfeed
*shows information about which units are killing which units.
*it shows the name of the zeus player that has the unit in its control list or "AI".
*new addon option to enable/disable the killfeed (jac_showKillfeed)

-improved dig in engineer waypoint interface
*displays the terrain grid
*dig in waypoints are automatically added at the nearest terrain intersection

-fog of war code optimization

Update: 15 May @ 10:52pm

-added the 'single shot' option to the fire support menu
*for limited ammo such as laser guided shells

-added killfeed
*shows information about which units are killing which units.
*it shows the name of the zeus player that has the unit in its control list or "AI".
*new addon option to enable/disable the killfeed (jac_showKillfeed)

-improved dig in engineer waypoint interface
*displays the terrain grid
*dig in waypoints are automatically added at the nearest terrain intersection

Update: 6 May @ 9:56pm

-improved quick garrison system
*show building garrison positions near the mouse corresponding to the units currently selected
*visualize positions as 3D markers
*hold SHIFT or CTRL to not issue a garrison command even when clicking near a building

-using the cancel command will stop engineer actions such as repairing and digging fortifications

-the current amount of zeus points will be shown on the zeus points bar in PVP mode, a full bar represents 1000

-reduced speed of gravity bombs launched by aicraft using the air support module

Update: 1 May @ 9:18pm

-tweaked cancel action