Arma 3
ZEUS WARGAME [test build]
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Update: 29 Aug, 2024 @ 10:26am

-fixed an error that prevented players from controlling UAVs with the UAV terminal

Update: 28 Aug, 2024 @ 2:40am

-fixed, units were able to capture objective areas during the preparation phase before the start of the combat phase

Update: 27 Aug, 2024 @ 8:50am

-fixed, vanilla Zeus was being restricted from placing units by the init PVP module

Update: 27 Aug, 2024 @ 5:18am

-context sensitive menus will stay open even if their parent object/vehicle moves

-the "OUT OF AMMO" message will now show when a TARGET order is selected in the enemy group target icon menu and the unit doesn't have any ammo

-fixed invisible target vehicles created on suppression by vehicles wouldn't get deleted if units disembarked without cancelling the suppression

Update: 26 Aug, 2024 @ 6:52am

-direct control improvements
*the controlled unit will now properly maintain variables set with setVariable and the variableName set in the editor

Update: 13 Aug, 2024 @ 2:41pm

Update: 11 Aug, 2024 @ 7:21am