Arma 3
ZEUS WARGAME [test build]
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Update: 12 Sep, 2024 @ 2:34pm

-added a new editor module to edit fog of war parameters for synched units and vehicles
*change base view range
*stealth bonus; you can use this setting to make an unit stealthier, set a value between 0 and 100, the enemy View Range will be reduced by that value as a percentage
*option to apply setting to synched units only or to all units of the same class

Update: 11 Sep, 2024 @ 9:00pm

-added a new minimalist UI mode
*reduces visual clutter and slightly improves performance when there are many Zeus controllable units on the screen

Update: 8 Sep, 2024 @ 8:36pm

-fix for enemy target icon

Update: 8 Sep, 2024 @ 9:05am

-status bar for vehicles
*appears on top of the quick action bar when a vehicle is selected

-engine icon
*icon turns to red when the engine is destroyed
*tooltip shows damage for important parts

-ammo icon
*tooltip shows each ammo type and how much is left

-fuel icon
*color based on fuel available
*tooltip shows how much is left

-supply icon
*color based on supply available
*tooltip shows how much is left

*added callouts when an important part is fully damaged (engine, wheels/track) and when out of fuel

-vehicle context menu
*ammo and disembark menu options should only open if the vehicle itself is selected

Update: 6 Sep, 2024 @ 6:50pm

-improved compatibility with Dynamic Recon ops; when entering zeus anywhere, sometimes the player avatar would be in the wrong side
+small fixes and optimization

Update: 6 Sep, 2024 @ 3:14pm

-improvements to the fire suppression routine
-optimizations for cover finding function
-optimizations for the scripted move function

Update: 5 Sep, 2024 @ 11:24am

-fixed a UAV redeploy/respawn bug in PVP matches

Update: 5 Sep, 2024 @ 8:33am

-zeus anywhere
*instead of attachTo, teleport the player unit to the player avatar position as it moves
*increased camera area

-improve AI awareness slightly
*when getting shot at AI units will attempt to look at the enemy direction

-improved suppression function slightly

Update: 1 Sep, 2024 @ 7:35am

-fog of war
*reduced the impact of target speed on spoting distance
*added a new size category for UAVs
*improved jac_bonusStealth custom variable implementation (can be used to make specific units stealhier, set value from 0 to 1, higher is more stealthy)

Update: 30 Aug, 2024 @ 7:23pm

-fixed, entering 'Zeus anywhere' mode would remove units from the player group
-fixed an issue with direct control and some RHS units