Arma 3
ZEUS WARGAME [test build]
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Update: 2 Oct, 2024 @ 11:58pm

-draw group icons for not controllable friendly units on the map and in the 3D scene

-added new unit cost module option to always add crew to vehicles placed by Zeus

-supply point module
*added a new option to set the max limit of supply points a supply unit can hold
*added a new option to continuously generate supply points for a supply unit

-optimized functions
*vehicle reverse move
*draw enemy group target icon
*convoy following
*infantry take cover

Update: 30 Sep, 2024 @ 2:50pm

-fixed; disabling 'Hide units in fog of war' Addon option was hiding the enemy group target icons

Update: 30 Sep, 2024 @ 2:07pm

-fixed; adding multiple waypoints with 'CTRL' would cause vehicles to stop
-attempt to fix the "tank spinning glitch" *(likely was caused by calling doFollow during scripted move)

-added new option to the objective area module
*deployment Area; if checked this objective will add a unit Deployment Area to the side that captures it

-now the objective area module can be trigger activated
*when synched to a trigger in the editor the objective area will only appear after the trigger is activated

-patrol loop
*moved the patrol loop icon to the correct position, first path point

Update: 29 Sep, 2024 @ 10:59am

-added new option to the objective area module
*deployment Area; if checked this objective will add a unit Deployment Area to the side that captures it

-now the objective area module can be trigger activated
*when synched to a trigger in the editor the objective area will only appear after the trigger is activated

-added the ability for zeus to place units on top of surfaces such as ships and rooftops

Update: 26 Sep, 2024 @ 9:44pm

-added the ability for zeus to place units on top of surfaces such as ships and rooftops

Update: 26 Sep, 2024 @ 6:25pm

-fixed and improved Ambush and Fire Support 3D area rectangle visualization and setting up function

-added option box to name fire missions, the name will appear above the fire mission icon

-added 'Full minimalist interface' Addon option
*if unchecked the individual unit icons will still appear when the 'minimalist interface' is toggled

-fixed range check in the forward observer routine
*line should turn red when the target position is out of range
*added callout message when out of range of the forward observer

Update: 23 Sep, 2024 @ 10:26pm

-obj area module
*fixed 3D area drawing

-optimized object area module functions
-optimized cancel function

Update: 21 Sep, 2024 @ 9:33am

-optimized functions
*scripted move
*comms list
*reaction to suppressive fire

-improved scripted move
*fixed issue with units sometimes being stuck moving back and forth
*slightly increase in responsiveness in close combat
*added compatibility with Goliath creature from wbk creatures mod

Update: 14 Sep, 2024 @ 9:35pm

-added Dynamic Patrol module
*Synched units will act as a Dynamic Patrol, will move to the position of a friendly group within radio comms range that comes under attack.

Update: 13 Sep, 2024 @ 2:39pm

-added new option to the 'Respawn Base/Objective Area'
*redeployed units can be placed direct on the ground instead of being paradropped
-the redeploy option will now place aircraft units in the air when used