Garry's Mod

Garry's Mod

Another TF2 Physics Override
Showing 1-4 of 4 entries
Update: 20 Sep, 2024 @ 7:23am

Fixed scout's heavy mass parameters so he is now easier to pick up with the physgun

Update: 15 Sep, 2024 @ 4:23pm

Fix Engineer with deformed bip_spine_2 physics collider, which caused some instability
Add some placeholders for "prp" less mercenaries:

  • Scout without his dog tags
  • Pyro without his backpack
  • Engineer without his belt items
  • Medic without his coat
  • Sniper without his pouch

Update: 10 Sep, 2024 @ 12:11pm

Fixes:

  • Add a physics collider to Medic's left hand, with restricted constraints to mimic default aesthetic
  • Restrict Soldier collar joint constraints to preserve default aesthetic

Update: 23 Aug, 2024 @ 11:31am

Initial implementation:

  • Physics colliders for all spine bones
  • Collarbone colliders
  • Neck colliders