Garry's Mod

Garry's Mod

Another TF2 Physics Override
9 Comments
100 kg thighs johnner 1 Nov, 2024 @ 1:11am 
make him do the Y.M.C.A
Agent F. King 19 Sep, 2024 @ 4:28pm 
Oh wait never mind I fix the problem
Agent F. King 19 Sep, 2024 @ 4:19pm 
I've been using it since you posted this add-on, and it worked. Then suddenly now started not working for me please fix it
Conjunctivius 19 Sep, 2024 @ 2:16pm 
why doesn't this work with tf2 advanced facial flexes models? can you do one for them?
dim sum un  [author] 18 Sep, 2024 @ 10:52pm 
It's hard to say if it works or not because it uses default physics. Do you see any of the additional spine bones and collar bones for selection using ragdoll mover? Make sure this addon is at the bottom of your load order
dim sum un  [author] 7 Sep, 2024 @ 8:02am 
After some consideration, I'll make another addon to override the physics for hexed TF2 character models. That should give some flexibility for you to choose if you want physics for those hexed models, as well as to avoid the overhead of increased file size for TF2 character models that you may not be working with

I'll add a forum on here soon for you guys to suggest some models. Once I make the addon, I'll move the forum over to that addon
dim sum un  [author] 27 Aug, 2024 @ 7:25am 
This addon is compatible with the (non-hwm) TF2 SFM models, probably from SarisKhan, but I think you mean his hexed HWM models, which this addon does not implement.

Similar case for eltorro's models, I'll consider adding compatibility for other (hexed) TF2 character models, either by making another addon or by putting them in this addon
Scanner Man 26 Aug, 2024 @ 10:46pm 
I would also like to emphasize that this would be great to be compatible with the advanced models of eltorrorus64 faceflexes. I would also like to emphasize that this would be great to be compatible with the advanced models of eltorrorus64 faceflexes. Maybe you could tell him so he can help to implement it ? I don't know, it's just a suggestion, as I see your addon with a lot of potential, there are many physics changers in the workshop, but yours is the most updated, the others were forgotten over time and not updated.
Scanner Man 26 Aug, 2024 @ 6:44pm 
a pity that this does not have compatibility with the sfm models, plus those sfm models slightly improve the textures of the mercenaries and also that the blue scout pants are back as they should be.