Rivals of Aether

Rivals of Aether

(WIP) Steve, The Farlander
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Update: 16 Sep, 2024 @ 3:30pm

-Accidental reupload!

Update: 16 Sep, 2024 @ 3:20pm

v0.12

- Armor cost increased, and crafting armor takes more time.
- Crafting diamonds takes more time
- Blocks have slightly increased invuln period and players recieve reduced hitstun so that they are a little more consistent when against various USPECIALS.
- Minecart bounces against other minecarts.
- Fixed Steve's legs not recieving the team highlights, charging and invulnerability tints.
- Input DSPECIAL while in Minecart with sufficient resources to plant a TNT in the minecart. TNT minecarts move like minecarts, but have hitpoints until explosion like TNT. TNT minecarts are also volatile, and explode on contact with an enemy player, or landing after falling a short distance.

Update: 14 Sep, 2024 @ 2:57pm

v0.11

Another quick patch because parry sprites were fucked up, as well as hopefully another blockfix.
-Minecart forces enemies out of invincibility now.

Update: 14 Sep, 2024 @ 2:10pm

v0.11

Quick patch to fix minecarts not grabbing, and hopefully patch an oddity with blocks.

Update: 14 Sep, 2024 @ 1:33pm

v0.10

- Steve can now use Armor. If you try to craft again without missing or upgradeable weapons, you'll craft amor! It will cose you about the same as your tools, but for a while, you'll be tougher!
- Armor can only be in Iron, Gold, and Diamond levels.
- Armor reduces damage and knockback depending on the level.
- Gold is not good in this regard, but it gives your attacks the Gold Tool speed boost regardless of tier.
- Armor provides a passive weak knockback armor.
- Armor also provides super armor when charging FSTRONG/DSTRONG/USTRONG or using DAIR.
- Blocks are now semi-limited to a field around the stage.
- In-bounds, they are unchanged.
- Out-of-bounds, They require adjacent blocks, Steve's or the stage's, to be placed and persist.
- They are marked with a purple outline if they are out of bounds.
- Runes have partial functionality, but more will be added soon!

Update: 11 Sep, 2024 @ 9:27pm

v0.9

- Minecart grab degrades faster in the air. Mashing in the air is also more effective.
- Minecart cannot grab teammates.
- Anvil and Minecart knockback has been scaled down drastically.
- TNT no longer disconnects with the redstone circuit on being hit. It now disconnects if far away from the circuit.
- Minecart should no longer place rails on the wall.
- Building blocks only replaces current blocks if the block materials do not match.
- Blocks take 4 damage per hit instead of 25%. This nerfs wood and dirt which takes 3 and 2 hits at least, but buffs iron, which now takes 5.
- Block hitstun now scales with damage.
- Elytra physics have been changed.
- Elytra controls are now changed to be operable with a controller. This means a different control schema for keyboard users, but it should still recover well.
- Additionally, press Special while gliding to re-boost.

Update: 11 Sep, 2024 @ 9:16pm

v0.8

- Minecart should hopefully no longer spawn rails on walls.
- Minecart no longer captures friendly teammates.
- Anvil & Minecart knockback severely reduced.
- Minecart grab should degrade faster in the air. Mashing is also more effective in the air.
- TNT no longer deletes the redstone immediately upon being hit. Instead, the redstone will remain if it is still within a single block of the circuit.
- Elytra glide physics have been altered.
- Elytra controls have been altered heavily, now to utilize the joypad.
- Pressing the Special Attack button while in Elytra resparks your spare fireworks and launches you to full speed again.
- Build has been improved: Blocks are replaced if they are of lower materials than the current building material. This should help increase the amount of blocks you place generally
- Blocks now only take up to 4 damage at a time, instead of 25% of their health.
- This practically means Dirt and Wood is nerfed and can take a minimum of 2 and 3 hits respectively.
- Stone is unchanged, and Iron is buffed to take up to 5 hits at minimum.
- Block hitstun is now scaled to damage.

Update: 10 Sep, 2024 @ 2:50pm

v0.7

- Severely nerfed a lot of numbers, both damage and knockback across the board.
- Added slight knockback scaling to JAB
- Fixed a large part of cases where USTRONG and DSTRONG had no knockback (hopefully)
- Enemies trapped in Minecart can now mash!
- Shield now is considered a tool with Steve's other tools. It now has durability that wears down every successful parry, depending on damage it absorbs. Repairing/Crafting a new Shield can be done at the Crafting Table like all of Steve's other tools.
- Shield has no upgraded variants.
- Without a shield, you can't hold and move around while shielding.
- You take 35% of the damage you would've taken otherwise, rounded down. However, your parry cooldown and endlag is severely reduced.

Update: 9 Sep, 2024 @ 3:24pm

v0.6

- BAIR and FAIR have been added.
- Nerfed DSTRONG. Lava flows slower and is generally slower overall. Added cooldown to prevent fast lavafall spam.
- DATTACK recieves sprites, as well as updated hitboxes without tools.
- New tool sprites for DSTRONG, DTILT, DSPECIAL and NSPECIAL.
- Infinite dirt building oddity hopefully fixed.
- Slight bug fixes with tool level updating.
- Spark effect with using Powered Rails.
- Blocks cannot take damage in hitstun. In addition, they cannot recieve lose more than 25% of their 'health' on a single hit.

Update: 7 Sep, 2024 @ 10:10pm

v0.5

- Introduced FSPECIAL, Minecart.
- Several attack adjustments for normals.
- Reduced range without a tool.