Rivals of Aether

Rivals of Aether

(WIP) Steve, The Farlander
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Update: 27 Sep, 2024 @ 5:44pm

v0.20

Small patch!
- Blocks now have a small window after every hit where they do not decay (about 1/5th a second, so they still are good recovery-gimping options but don't stay on forever after a good blow.)
- Hopefully fixed the odd outline bug when offstage.

Update: 27 Sep, 2024 @ 5:31pm

v0.19

- Steve now picks up metal from The Engineer 2, long as they have under 8 pieces.
- Added functionality for the Creative Mode cheat.
- DAIR no longer lets you use USTRONG, DSTRONG, or DAIR while riding the anvil.
- USTRONG has a slight cooldown to prevent spammery.
- Steve's overall movement has been slightly buffed.
- Steve's armor has been overall nerfed.
- Holding out shield now locks Steve in hitstun as well, lowering the gap Steve has to attack.
- Moving during USTRONG, DSTRONG, DTILT, FSTRONG, and SHIELD is now much slower backwards, and marginally slower forwards.
- Blocks decay if alone.
- Blocks start to decay on hit. This grows more with every subsequent hit. This also spreads to nearby blocks.
- Blocks breaking starts a slow decay on adjacent blocks.

Update: 27 Sep, 2024 @ 1:21pm

v0.18

- Nerfed metal gain from The Engineer 2 when mining iron.
- There is now a heads up for compatible characters asking for materials from Steve. Some variables have been added to further help any compat.

Update: 27 Sep, 2024 @ 3:28am

v0.17

-The last 3 skins have been given special properties unique to each, on top of automatically achieving most runes.
-Rune G has an added effect.
-Engineer 2 now recieves iron from hitting iron blocks and standing by a friendly Steve while mining iron.
-Steve now crafts nearby allies (in Team modes, anyone nearby in FFA) armor as well. This applies the same buffs Armor gives to other characters, including other Steves.

Update: 25 Sep, 2024 @ 12:38pm

v0.16

- Much of the runes have had functionality added.
- NSTRONG now stuns enemies when grabbed.

Update: 23 Sep, 2024 @ 8:15pm

v0.15

- New JAB, UTILT, and mostly new FSTRONG animations and weapon sprites
- New VFX for these moves to better signal where the attack is actually hitting.
- TNT's Pressure Plate is now reactive to fishing bobs, minecarts, and fire.
- Enemies trapped in minecart now properly register hitstun and hitpause.
- Grabbing an opponent with NSTRONG now deals proper hitstun to make the move a little more viable. It also now recieves super armor when Steve has armor.
- Shield stun applied to enemies are now increased and scale a little more properly. Invulnerability period clamped to 0.5 to 2.5 seconds.
- TNT placed in a Minecart is now immediate, rather than the usual 6-frame delay on the ground.
- Reworked tips to include small thumbnails and more useful information about Steve's toolkit.

Update: 21 Sep, 2024 @ 12:12pm

v0.14

Update: 21 Sep, 2024 @ 11:56am

v0.14

- FSPECIAL now has a proper animation.
- Opponents hit out of minecart grab will now actually have hitstun (HOPEFULLY.)
- Boosted Minecart has been slowed down.
- Minecart has had some effects given.
- Minecarts have a 10-frame window where there's no grabbing check done. This, however, means it still hits opponents like a flying minecart should.
- Being launched now brings Steve into the flailing animation he makes while jumping.
- TNT has been nerfed.
- TNT has been buffed, if you step on a pressure plate.
- DTILT's animation extended a lot so comboing is less likely to happen unless you crawl forward.
- DSTRONG degrades faster in the air, so it should not linger as much
- On top of this, lava two blocks and lower than initial spawn height will deal damage to self.
- Parry has been reworked, where extra hitpause is applied to enemies that hit Steve's shield. This is scaled, but will always at least double hitpause, as well as give Steve invulnerability temporarily.

Update: 20 Sep, 2024 @ 11:58am

v0.13

- DAIR hopefully has been nerfed! Anvil knockback significantly reduced!
- DAIR hopefully has been buffed! Without iron, Anvil will be replaced by Falling Sand, a slower, far weaker version lacking the strong impact hitbox upon landing.
- DSTRONG has been overhauled! Instead of falling lava, it's FLOWING lava.
- Dissipates quick, but flows down generally following the patterns of the SOLID blocks!
- Deals minimal knockback and damage besides the powerful initial block it spawns, and blocks adjacent.
- Very big cooldown between uses.
- Can destroy your blocks (and lag your game if used in EXCESS), so be careful about it!
- STRONG moves deal 50% more damage to blocks, and SPECIAL moves deal 100% more.
- This also applies to the damage cap for blocks.
- Minecarts bounce into each other, and can be knocked back!
- There is a 0.5-second delay before collision is made, so don't worry about bumping minecarts when spawning one by another!
- TNT Minecart is not as volatile now that it properly checks if it has fallen for around 3 blocks.
- It still explodes instantly when flying into someone.
- Armor has been buffed a little. It now increases hitpause when hit. (200% more hitpause if you punch someone in diamond armor!)
- TNT now considers actual knockback angles and types when flying.

Update: 16 Sep, 2024 @ 3:30pm

-Reversion to 0.12! No actual reversions or updates.