Rivals of Aether

Rivals of Aether

(WIP) Steve, The Farlander
Showing 81-90 of 124 entries
< 1 ... 7  8  9  10  11 ... 13 >
Update: 1 Nov, 2024 @ 10:27pm

v0.39

- Accidental reupload.

Update: 1 Nov, 2024 @ 9:58pm

v0.39

= Fixed bug where Minecart stops enemies in place instead of carrying them along.
+ NSTRONG Fishing rod has recieved some new animations for: Casting, Reeling, Pulling enemies up for the 'Smashy grab', (Smashy grab) Pummels, Forward Throw, Upward Throw, and Downward Throw.
+ DTHROW can ignore the landing hitbox an enemy receives if there is no ground right beneath them. Instead, they'll simply fall.
+ Holding/pressing forward down at the peak of when Steve raises the enemy up during DTHROW instead makes a feint where Steve throws the enemy diagonally downwards and forwards. This causes no anvil to spawn.
+ DTHROW Anvil strength has been drastically reduced.

Update: 25 Oct, 2024 @ 5:22pm

v0.38

= Added workaround to force trapped opponents out of any dodge-given intangibility. Minecarts and fishing rods no longer force opponents into odd intangible state where they can act but remain invulnerable until next dodge.

Update: 24 Oct, 2024 @ 4:53pm

v0.37

+ When Shield is out, projectiles no longer apply knockback to their player owner.

Update: 24 Oct, 2024 @ 4:34pm

v0.36

>Added support for Bar's stages that replace the HUD.
> Added checks to ensure that whatever sprites is passed through into the custom materials are valid sprites, which should hopefully help against any crashing. Let me know if anything else keeps happening. Actually just let me know if ANY fatal errors occur, as this character is absolutely a coding monstrosity.
> Replaced munophone functionality with a guide book. This book isn't complete and only has 4 pages, but the rest will be added later while the featurelist is reaching finalization.

- Nerfed Minecart grab power again (i think)
- NSPECIAL grab no longer forces the opponent into hitstun if their

+ New Out of Shield option: Piston
> Press ATTACK while your Shield is out to jump up and throw a piston out! You are vulnerable during this short period, though. It also costs a small amount of resources.
+ Pressing Special while holding an enemy player, long as they are close and in hitstun, will pull them close to Steve instantly for a 'Smashy' grab.
> Functionality is similar to Smash. Press ATTACK to pummel and get some extra damage in, and any directional arrow to throw in the appropriate direction.
> Enemies can mash to get out of grab faster.

Update: 22 Oct, 2024 @ 2:51am

v0.35

> Removed 'team' variable from minecarts, as it may be causing desyncs? Don't know, still need some help. That said.
> UTAUNT menu has been updated. There is now an option to enable some debug stats. Let me know if you want some debug variable checks added, and if these help with catching any screwups with online play especially!
> UTAUNT creative mode now lets Steve use all their special moves without the resource cost.
> Patched a lot of oddities concerning Obsidian, as not all checks checked if it is enabled.
> Added more options for custom block support. Now there are 'steve_material_[index]_type' to forcefully reload a builtin material type. There should also be checks in place in case the stage changes materials partway through.
> Stages can modify block sounds, tool sprites, and nether portal sprites now.
> Better optimized Block outline code.
> Removed weird white pixel at the origin of other players.

+ Hud elements now become visible in any stage that disables hud rendering. Hotbar becomes visible when using/gaining materials.
+ DTAUNT now sets up a 'Block Select' menu. Steve defaults to starting with Dirt, but now can choose between their four selected building block types. This option is reset back to Dirt when KO'd or opening the menu again. With Creative Mode, this also becomes the selected block used for building, cyclable by pressing Attack.
- Being KO'd now takes 35% of Steve's building materials. Steve will still keep at least 3 iron, however.
- Minecart's grab power has been nerfed significantly. Minecart grabs now degrade slightly faster in the air.
= Minecarts carrying trapped shcmucks are now influenced by their knockback adjustment / 'weight'.
+ Lighter characters have a harder time escaping the Minecart, and are stuck for longer. Friction is stronger, however.
- Heavier characters have an easier time escaping the Minecart, and are stuck for shorter. Friction is weaker, however.
+ Blocks do not degrade with any attack that 1% or less damage.
+ Blocks take 65% damage against projectiles.
+ Obsidian takes no projectile-based damage.

Update: 20 Oct, 2024 @ 3:33am

v0.34

-Fixed odd bug that caused any custom armor taunt sprites to not show up.

Update: 20 Oct, 2024 @ 2:53am

v0.33
- Removed debug text from Minecarts. However, it will be added back soon.
- Fixed crash with TNT Minecart falling out of bounds, caused by trying to force a player state on a non-player object.
- Steve's blocks are now altered in kind by which stage they are on. Custom block support with stages are supported.

Update: 19 Oct, 2024 @ 3:00pm

v0.32

- Added several new variables drawn when on a Minecart.
- It's been desyncing a lot, and I couldn't find out what was causing it, so this'll help out with that.
- PLEASE tell me if any desnycs happen, and both attached screenshots with you and your co-player. Or at least the numbers printed.

Update: 15 Oct, 2024 @ 1:46am

v0.31

- The Portal has some new sound effects.
- Fixed the portal's corners being shifted around on completion.
- Kragg and Shovel Knight recieve a new animation when being given armor by Steve.
- Fixed Obsidian being constantly dropped when mining with Obsidian enabled.
- Obsidian is now considered more valuable than Wood and Stone, but not as much as Iron.
- Added alternate palette toggle.