Barotrauma

Barotrauma

NT Cybernetics Enhanced
Showing 11-19 of 19 entries
< 1  >
Update: 24 Sep, 2024 @ 1:18am

- Cyberlimbs: reduced water damage rate; body/stasis bags are now waterproof
- improved compatibility with Baroverhaul (and other mods that also override steel/fpga/screwdriver/crowbar)
- added warning if running with outdated Neurotrauma

Update: 15 Sep, 2024 @ 11:43pm

- Added Immunosuppressant Inhaler to keep Cyberpsychosis at bay; craft 1x azathioprine, 3x plastic, 2x stabilozine = 3 injectors. Side effects may include a weaker immune system.
- fixed partial steel/fpga still repairing the full amount
- fixed Cyberbrain's analgesic causing blurry vision
- Cyberorgans now get damaged by emp explosions (by popular demand!)
- Added compatibility with EK Mods repair tools (Patch no longer needed)
- worked around some mods causing welding torches (and similar) to damage limbs, when using them in medical UI

Update: 10 Sep, 2024 @ 3:15am

- reduced cyberpsychosis, particularly for Tier 2 augs
- multiscalpel now removes cyberorgans
- probably fixed clientside error when running without Immersive Repairs

Update: 8 Sep, 2024 @ 3:11pm

- Fixed removing cyberorgans not clearing the cyber status (eg. when switching back to regular organs)

Update: 7 Sep, 2024 @ 4:51pm

- Fixed specialty crowbars/screwdrivers not working on the dead

Update: 7 Sep, 2024 @ 4:29pm

- Immersive Repairs compatibility
- Organs now don't decay when in a Medical Fabricator
- Augmented Organs are now thus craftable (as long as the organs aren't _too_ decayed)
- Supersoldier medic talent now correctly shows it unlocks crafting Tier 3 Cyberorgans
- Hardened/etc specialty crowbars can now remove cyberlimbs

Update: 5 Sep, 2024 @ 3:24am

- add postmortem Cyberorgan removal (scalpel, retractors, heart removal scalpel)
- add more skill gain triggers
- reduce cyberpsychosis frequency

Update: 3 Sep, 2024 @ 6:29pm

Update descriptions

Update: 3 Sep, 2024 @ 3:25pm

Base Neurotrauma Cybernetics
+ Cybernetics Improved (legs run faster, arms swim/melee faster, waterproof limbs)
+ Allow partial repairs (cheaper) of limbs
+ Crowbar can remove Cyberlimbs (if repaired)
+ Can remove Cyberlimbs from Corpses (repair them first!)
+ Add Cyberorgans