Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

DataDriven Rebalance
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Update: 11 May @ 6:45pm

Version 1.0.4

Changes
After the large changes of Jani's mod, I made a lot of changes. For an easier comparizon, some of this changes are compared with Jani's mod instead of this mod previous version.

1 ME Drive (compared with Jani)
- Increased Cost: 400 -> 500 (6 -> 10 steel)
- Reduced Mip Consumption: 2 -> 1
- Added Command Points Consumption: 0 -> 1

4 ME Drive (compared with Jani)
- Reduced Storage: 4 -> 2
- Changed name and description to 2 ME Drive
- Reduce Cost: 2000 -> 1500 (8 -> 12 steel, 6 -> 2 cristals, 1 -> 0 hypercoils, 0 -> 7 coils)
- Reduced Mip Consumption: 16 -> 2
- Added Command Points Consumption: 0 -> 2

16 ME Drive (compared with Jani)
- Reduced Storage: 16 -> 4
- Changed name and description to 4 ME Drive
- Reduce Cost: 10000 -> 4500 (10 -> 12 steel, 9 -> 4 cristals, 3 -> 0 processors, 0 -> 10 hypercoils)
- Reduced Mip Consumption: 128 -> 4
- Added Command Points Consumption: 0 -> 3

64 ME Drive (compared with Jani)
- Reduced Storage: 64 -> 8
- Changed name and description to 8 ME Drive
- Reduce Cost: 50000 -> 13500 (10 -> 20 steel, 39 -> 8 cristals, 16 -> 4 processors)
- Reduced Mip Consumption: 512 -> 8
- Added Command Points Consumption: 0 -> 4

256 ME Drive (compared with Jani)
- Reduced Storage: 256 -> 16
- Changed name and description to 16 ME drive
- Reduce Cost: 250000 -> 13500 (20 -> 60 steel, 64 -> 16 cristals, 63 -> 14 processors)
- Reduced Mip Consumption: 2048 -> 16
- Added Command Points Consumption: 0 -> 5

Me Drive Notes
This might seem like a neft, but it is actually an improvement. Originally, they stored a lot, but their Mip consumption was so high that the infrastructure needed to maintain them made them actually smaller and less crew-efficient than they are now.
- I wanted to add them energy consumption and instead consume only 1 command point, but I couldn't find the way to add them the necessity of energy.

Interface (compared with Jani)
- Reduced Mip Consumption: 128 -> 32

Roof Interface (compared with Jani)
- Reduced Mip Consumption: 128 -> 32

Interface Input (compared with Jani)
- Reduced Mip Consumption: 128 -> 32

Interface Output (compared with Jani)
- Reduced Mip Consumption: 128 -> 32

Bus Import (compared with Jani)
- Added Command Points Consumption: 0 -> 1
- Added Energy Consumption per transference: 16

Bus Export (compared with Jani)
- Added Command Points Consumption: 0 -> 1
- Added Energy Consumption per transference: 16

Controller (compared with Jani)
- Reduce Energy Consumption: 350 -> 100

Monitor [Energy]
- Added. Works as the other Monitors but for energy.

General
- Translated tutorial to Spanish.

Update: 27 Mar @ 11:28am

Version 1.0.3

Changes:
- Removed a lot of code stuff no longer needed as Jani modified her mod matching my modifications.
- Fixed stat of 64K energy storage.
- Added 256K energy storage but disabled.
- Modify language.

Update: 23 Mar @ 9:00am

Version 1.0.2

Changes:
No longer crashes with the new update. Also, I did a lot of rebalance cause the new updated changed many things.

ME Controller
- Energy drain now matches the original: 160 -> 350.
- ME provided now matches the original: 128 -> 64.
The reduction in ME provided made everything consume more. I made this change cause now Jani did the same in the original mod.

Storage 4K
- Reduced cost: 2500 -> 2000 (12 -> 7 coils).
- Increased Mip consumed: 4 -> 5.

Storage 8K was replaced with Storage 16K. Comparing with the original mod:
- Removed penetration resistance.
- Increased cost: 8000 -> 10000 (10 -> 24 steel, 11 -> 16 cristal, 2 -> 0 processors, 0 -> 18 hypercoils).
- Increased Mip consumed: 16 -> 25.

Storage 16K was replaced with Storage 64K. Comparing with the original mod:
- Removed penetration resistance.
- Increased cost: 40000 -> 50000 (10 -> 60 steel, 39 -> 64 cristal, 12 -> 13 processors).
- Increased Mip consumed: 32 -> 125.

Terminal
- Cost now matches the original: 2000 -> 3000 (8 -> 4 steel, 4 -> 10 cristal, 8 -> 4 coils).

Roof Terminal
- Cost now matches the original: 4000 -> 5000 (12 -> 4 steel, 4 -> 18 cristal, 9 -> 0 hypercoils, 0 -> 4 coils).

Export Bus:
- Cost now matches the original: 4000 -> 3000 (9 -> 4 tri-steel).

Explanation
I liked many of the new cost changes for some components, so I now made them match the original mod. I modified the mip and cost of storages so that they keep a x4 capacity increase but a x5 cost and mip consumed increase. You will still find the x64 storage extremely efficient in storage/size.

Update: 18 Sep, 2024 @ 4:58pm

Version 1.0.1

Changes
- Increased Mips provided by ME Controller: 64 -> 128.
- Doubled Mips consumption on everything.
- Fixed Mip consumption of exporter, importer and storage x8.

Explanation: After discussing with Jani about using 64 or 128 multiple (as PCs) instead of 100 for ME Controller, she said that she will make it 128, so I made the changes to match her mod.

Update: 18 Sep, 2024 @ 3:45pm

Version 1.0.0

Changes from the original mod

ME Controller
- Reduced cost: 7000 -> 5000 (17 -> 9 crystals).
- Reduce command points consumed: 10 -> 8.
- Increase power usage: 150/s -> 160/s.
- Reduced Mips provided: 100 -> 64.
- It can now take energy from connected Terminals and Storage [Batteries] (500 every 0.5s).
- Added stats (power usage, power capacity, mips provided).
- Added recommended stats (crew and energy).
- Changed title, name, and description.

Data Cable
- Reduced cost: 350 -> 200 (1 crystal -> 1 coil).
- Removed penetration resistance.
- Changed description.

Under Data Cable
- Reduced cost: 950 -> 400 (1 -> 0 crystals, 2 -> 1 hypercoil).
- Reduced Mips drained when unconnected: 30 -> 16.
- Changed description.

Import Bus
- Increased cost: 1500 -> 2000 (4 -> 2 crystals).
- Reduced Mips consumed with x1 speed: 15 -> 4.
- Reduced Mips consumed bonus at x2 speed: 300% -> 250% (40 -> 10 Mips).
- Reduced Mips consumed bonus at x4 speed: 800% -> 625% (120 -> 25 Mips).
- Removed penetration resistance.
- Added a stat note.
- Changed name, description, and icon and added "stats" to the speed toggles.
- Changed description.
- Introduced a new Import bus [Batteries] part that imports batteries! (everything is the same as normal importers otherwise specified below).
- Speed transference 1x: 0.3 batteries/s, 4 Mips consumed.
- Speed transference 3x: 0.9 batteries/s, 16 Mips consumed.
- Speed transference 5x: 1.5 batteries/s, 32 Mips consumed.

Export Bus
- Reduced cost: 2500 -> 4000 (6 -> 8 crystals, 4 -> 9 tristeel).
- Reduced Mips consumed with x1 speed: 15 -> 4.
- Reduced Mips consumed bonus at x2 speed: 300% -> 250% (40 -> 10 Mips).
- Reduced Mips consumed bonus at x4 speed: 800% -> 625% (120 -> 25 Mips).
- Removed penetration resistance.
- Added a stat note.
- Changed name, description, and icon and added "stats" to the speed toggles.
- Changed description.
- Introduced a new Export Bus [Batteries] part that exports batteries! (everything is the same as normal exporters otherwise specified below).
- Speed transference 1x: 0.3 batteries/s, 4 Mips consumed.
- Speed transference 3x: 0.9 batteries/s, 16 Mips consumed.
- Speed transference 5x: 1.5 batteries/s, 32 Mips consumed.

Terminal
- Increased cost: 1500 -> 2000 (4 -> 8 coils).
- Reduced Mips consumed: 40 -> 32.
- Removed penetration resistance.
- Now crew can deliver energy to the terminal to provide energy to all connected ME Controllers.
- Battery size output: 1.
- Added stats (mips consumed, battery size).
- Changed icon name and description.

Roof Terminal
- Increased cost: 2500 -> 4000 (4 -> 12 steel, 8 -> 4 crystals, 4 coils -> 9 hypercoils).
- Reduced Mips consumed: 50 -> 32.
- Added stats (mips consumed).
- Changed icon name and description.

1K ME Drive
- Reduced Mips consumed: 2 -> 1.
- Removed penetration resistance.
- Added stats (storage size, mips consumed).
- Changed description.
- Introduced a new 1K ME Drive [Batteries] part that stores 1 battery! (everything else is the same as a normal 1k ME Drive).

4K ME Drive
- Increased cost: 2400 -> 2500 (12 -> 8 steel, 4 hypercoils -> 12 coils).
- Reduced Mips consumed: 8 -> 4.
- Removed penetration resistance.
- Added stats (storage size, mips consumed).
- Changed description.
- Introduced a new 1K ME Drive [Batteries] part that stores 4 batteries! (everything else is the same as a normal 4k ME Drive).

8K ME Drive
- Reduce cost: 7200 -> 7000 (8 -> 20 steel, 2 processors -> 15 hypercoils).
- Reduced Mips consumed: 18 -> 8.
- Removed penetration resistance.
- Added stats (storage size, mips consumed).
- Changed description.
- Introduced a new 1K ME Drive [Batteries] part that stores 8 batteries! (everything else is the same as normal 8k ME Drive).

16K ME Drive
- Changed cost: 20 -> 40 steel, 18 -> 16 crystals.
- Reduced Mips consumed: 40 -> 16.
- Removed penetration resistance.
- Added stats.
- Changed description.
- Introduced a new 1K ME Drive [Batteries] part that stores 16 batteries! (everything else is the same as a normal 16k ME Drive).

Materia Crystal Factory -> Quantum Crystal Fabricator
- Reduce Hyperium loader interval: 1 -> 0.75 (makes it 33% faster).
- Increase Diamond loader interval: 4 -> 6 (makes it 50% slower).
- Reduce Quantum Crystals unloader interval: 0.5 -> 0.25% (makes it 100% faster).
- Increase Quantum Crystals output: 18 -> 22 (matches the +25% value from vanilla resources).
- Added stats (hyperium capacity, diamond capacity, crystal capacity, power capacity, hyperium usage, diamond usage, production rate, power usage, factory buff).
- Added recommended stats (crew and power).

Materia Crystals -> Quantum Crystals
- Changed title, icon name, and description.

Others
- Added a Spanish translation.
- Obviously, the new parts were added to the corresponding techs.
- Added "Missile" to the name of the HE, EMP, and Mine part toggle.