XCOM 2
Allies Unknown Redux Species: Grineer
Showing 1-6 of 6 entries
Update: 10 Nov, 2024 @ 10:12am

Decided to open up the Grineer's customization options to bring them to par with my other AU Species--this fixes the missing invisible parts issue now that UCR/some other mod can provide them for you without any config work on the user's part.

Also a new mod image to make them fit in with the non-Star-Wars AU Species.

Update: 2 Oct, 2024 @ 4:36pm

I Just realized some glaring errors on the Grineer's base stats for each difficulty that went under the radar so far. So every Grineer generated before this update comes with an unexpected boost to some stats--oops, call it a pre-order bonus or something :)

(if you care enough to console-edit the changes yourself they had 50 FlankingCritChance instead of 40 on harder difficulties and their will didn't scale down as nicely as the difficulty increased, tho if you're using the randomized will (which idek how you'd turn it off) it shouldn't matter)

Update: 2 Oct, 2024 @ 5:55am

Some changes as to how the Vulnerability works under the hood to better be displayed in both the avenger and tactical UIs. I believe the changes will apply to any already generated grineer, so no worries there.

Minor change to the default appearance of female grineer when generated.

Update: 1 Oct, 2024 @ 2:44pm

Turns out I deleted a tad too much of the localization files and broke the Body menu. Fixed now.
(I should double check stuff before uploading it)

Update: 1 Oct, 2024 @ 2:35pm

Turns out I forgot to comment out the backstories for them. Oops, hope no one generated any grineer yet.

Also got rid of some leftover localization text that wasn't associated to any class.

Update: 1 Oct, 2024 @ 12:31pm