XCOM 2
Allies Unknown Redux Species: Grineer
36 Comments
Misterdino Prime 14 Jun @ 2:22pm 
yey
Styrium  [author] 14 Jun @ 6:53am 
There's some warframe stuff in the works for sure 👀
Misterdino Prime 13 Jun @ 6:22am 
corpus? :Corpus::Corpus:
Gushic 11 Jun @ 4:58pm 
Musculosagrios!!!
Styrium  [author] 27 Jan @ 1:40am 
@ghostboy phantom Sure: Don't forget to go to Options > Gameplay and set the slider for the WarframeGrineer to the minimum so that humans don't generate using Max's cosmetics.
ghostboy phantom 27 Jan @ 12:39am 
is there a way to only the grineer spawn with the armor because almost every soldier i unlock throughout the campaign are wearing there big bulky armor its not that big a deal its just constintly happening
henrykhaung 19 Jan @ 8:59am 
CLEM !!!
Styrium  [author] 27 Nov, 2024 @ 3:34am 
@Grimjaw I have plans of making raider factions yes, though I would start with the Corpus. The issue is I know nothing about creating custom enemies so the ETA is very much non-existent.
Grimjaw 26 Nov, 2024 @ 10:43pm 
any chance of making them a raider faction enemy?
JKingJ 10 Nov, 2024 @ 4:58pm 
Hooray! Excited to hop into the soldier customization and see what new looks I can create.
Styrium  [author] 10 Nov, 2024 @ 10:14am 
@JKingJ you'll be glad to know I've rolled out the update that opens up customization for the Grineer. Now that the dragons are almost done
JKingJ 28 Oct, 2024 @ 12:55pm 
@Styrium. Thanks I look forward to the update.
I'll make those edits to the XComContent.ini in the meantime.
Styrium  [author] 28 Oct, 2024 @ 4:20am 
@JKingJ after building the other aliens, I can probably push an update that makes it so they use any cosmetics base soldiers can. It'd probably work smoother than way with UCR and stuff. But in the meantime if you've got a mod that adds invisible parts you can just copy the invisible entries from XComContent.ini but changing (or adding if it's not there) CharacterTemplate to GrineerSoldier
JKingJ 27 Oct, 2024 @ 5:05pm 
Would it be possible to make this compatible with "invisible parts for everyone" so that I can have a kevlar armor look that doesn't include the torso gear.

If not, can you give me advice on how to remove the parts restrictions and let them use base soldier parts?
Cookie 17 Oct, 2024 @ 1:16am 
After starting a new campaign, the mod works just fine without any noticeable issues. Thanks for the good work!
Styrium  [author] 9 Oct, 2024 @ 12:19pm 
@cookie no worries, on my testing I never saw them generating with anything weird, but this time I think I got it for a fact. Tell me if it's not fixed!
Cookie 9 Oct, 2024 @ 12:03pm 
I put the slider on minimum prior to my previous post and they'd still been showing up on allies unknown aliens at least. Before that, I got hit with grineer on regular soldiers (all Brits, amusingly, no exceptions. I don't know how that happened, but it was funny to me). Thanks for the fast update!
Styrium  [author] 9 Oct, 2024 @ 9:24am 
I might have found the issue with the other species' code, I think . I'll update the other two, to ensure they only get regular soldier cosmetics, though I don't think any change is needed on the grineer themselves.
Styrium  [author] 9 Oct, 2024 @ 9:20am 
@Cookie huh I set it up that the argonian and khajiit should follow your DLC filters, and far as I'm aware, so does the base game for the regular soldiers, so they shouldn't be showing up with their cosmetics, assuming you put the WarframeGrineer slider to the minimum. Besides, technically there still exists a copy of the grineer cosmetics not associated with the GrineerSoldier template, so if they get they generate with that one I don't see how they'd get locked out of regular cosmetics. But I'll double-check the code for my other species and the grineer
Cookie 9 Oct, 2024 @ 8:47am 
There's a bit of an issue with grineer cosmetics showing up on other alien types and normal troopers, which locks them out of normal cosmetics. Now, I like grineer, but, I don't need khajit, asari etc. with grineer bodies.
saximaphone 6 Oct, 2024 @ 2:12pm 
Would be cool for an enemy mod/replacement mod too.
Styrium  [author] 5 Oct, 2024 @ 3:48am 
@tastiger841 Hmm I never messed around with raider factions but that sounds like a good idea actually, for both them and the Corpus. I'll see if inspiration comes
tastiger841 4 Oct, 2024 @ 10:46pm 
Any chance for a raider faction for these?
Wiralon 4 Oct, 2024 @ 6:26pm 
TENNO SKOOOMMM!!!
Tomoko 3 Oct, 2024 @ 3:16pm 
GET CLEM !
Styrium  [author] 3 Oct, 2024 @ 4:37am 
@mynameactually Corpus aren't really on my list so far. I felt like they'd all look sort of samey, tho I guess they have different helmets at least. Idk I feel like some variety is necessary.

@Slackboy101 The Draugr don't quite fit the vibe imo so I wasn't planning on doing it, who knows maybe I change my mind.
Slackboy101 2 Oct, 2024 @ 10:45pm 
Will the Draugr be apart of that?
mynameactually 2 Oct, 2024 @ 10:27pm 
Corpus next?
Slackboy101 2 Oct, 2024 @ 11:45am 
Oooh, nice!
Styrium  [author] 2 Oct, 2024 @ 11:44am 
Sure will, next I'm thinking on creating skyrim's Argonians and/or the Khajiit, since those also have good cosmetics already ported on the workshop
Slackboy101 2 Oct, 2024 @ 11:41am 
So will you do more Allies Unknown Modules?
Styrium  [author] 2 Oct, 2024 @ 5:59am 
@TheDarkWarlord thanks! Tho I'm not sure it changes the playstyle too much other than gtfo whenever you see acid heh

But warframe has literally only one other ability/characteristic that I could port over and it seems beyond my ability.
TheDarkWarlord 2 Oct, 2024 @ 5:08am 
thank u, I love to see aliens that can change how u would a class.
Mean-Spirited 2 Oct, 2024 @ 1:07am 
clem
Gorecatto 1 Oct, 2024 @ 7:44pm 
get klem
Max 1 Oct, 2024 @ 1:10pm 
look, brothers
tits venom sacs
ha ha ha ha