Barotrauma

Barotrauma

Smarter Bot AI
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Update: 18 Jun @ 12:37pm

-Crew Loadout
**Fixed a bug that prevented page 5 and 6 from loading (accidentally used localized Name instead of Identifier)
**Possibly fixed other related Crew Loadout bugs
-Use Furniture
**FIxed a bug that just made this not work at all

Update: 17 Jun @ 3:53pm

-Updated to Barotrauma 1.9.7.0
*Fixed the GUI-related crash introduced in 1.9.7.0
-Crew Loadout
*Added option to specify item quality minimum in a right-click menu
*Added option to choose a generic tag in the item picking menu by right clicking as well

Update: 13 Jun @ 8:16pm

-Fixed issue with "Smarter Pets" module "Cleanable Produce" not functioning
-More stability improvements

Update: 13 Jun @ 1:06pm

-More stability improvements

Update: 13 Jun @ 10:58am

-Fixed a CommonModule dependency issue with the Equip Items module, affecting Crew Loadout

Update: 13 Jun @ 9:05am

-Added missing tooltips from last update

Update: 13 Jun @ 8:41am

-Changes
*Use Talents: Can set each instrument talent's options individually now
-Fixes
*Use Talents: Should be a lot more consistent with the instrument talents
*Equip Items: Crew Loadout should actually work now (sorry)
*General stability fixes including a few longer-standing bugs that snuck past me

Update: 9 Jun @ 9:47pm

-Removed accidental menu button

Update: 9 Jun @ 8:00pm

- New Module: "Equip Items"
*Moved "Equip Armor" here
*"Crew Loadout": Set what items you want the bots to automatically search for/equip in various inventory slots (can be differentiated by job)

- New Module: "Cleaning Additions"
*Moved "OnlyUseShipDeconstructor" here
*"PurchasedItemCrates": Lets you set an auto-order on purchased crates, either deconstruct or ignore them
*"DeconstructInBulk": Let bots pick up stacks of items at a time to deconstruct

- New Module: "Combat Tweaks"
*Moved "PreventAttackingHandcuffed" here
*"ArrestHumansInPlayerSub": Automatically arrest hostile humans in the player sub (only for bots set to "Fight Intruders")
*"PreSpinTurrets": Let the AI keep spin-up turrets (like the chaingun) at a constant wind-up, letting them actually utilize them (can also adjust spin-up noise volume)

Update: 30 May @ 2:36pm

-Replenish Inventory
*Added option "fillEmpty" to let the AI try and fill empty containers without only replacing items
*Added option "forceSameItemType" that will force the AI to use the same exact type of item to replace
*Added option "forceQualityGEQ" to force the AI to replace with items of equal or greater quality
-Equip Items
*Added support for the "headset" armor slot (suggested by xxx_420_Bad_Boy [Wizard_Cum])
-Use Talents
*Fixed bug preventing both harmonicas and bike horns from functioning properly
-Smarter Pets
*Changed threshold for "Bots Play When Idle" to keep playing until the pet is happy, as there have been complaints of this feature not working (it previously only prevented unhappiness)