Company of Heroes 3

Company of Heroes 3

(6-8) Seatown
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Update: 17 Oct, 2024 @ 2:24am

Fixed issues mentioned by the community in the comments. Issues were mostly about machinegunners (mgs) not setting up in buildings and building placement balance.

One of the blue buildings with arches in the middle had a duplicate asset inside of it preventing units from breaking windows and shooting out of them. Removed asset to solve problem.

One of the buildings with an accessible rooftop only allowed mgs to set up on the roof facing one direction. Changed it into a different one that lets mgs face into 3 different directions including facing the elevated munition point on the side of team 2 (northside workshop image). Use right click and drag with mouse to set up the mg in the right direction. Drag diagonally across the roof to set it up on the rooftop!

Instead of only one, now both buildings closest to the park in the middle have windows facing the park resulting in slightly more balance.

Replaced a building with a blue building with arches and rotated all these blue buildings 180 degrees. Mgs in these buildings facing the elevation points will always take position on a floor high enough to shoot at the elevated point. Both sides now have an equal amount of buildings where mgs can set up high enough to shoot at the elevated area resulting in more balanced gameplay.

Building towards the sea next to the town square on the side of team 1 (southside of the workshop picture) rotated 90 degrees to face the other team. Team 1 now has one more building on their side facing team 2 resulting in slightly more balanced gameplay.

Added some graffiti and propaganda posters.

Update: 13 Oct, 2024 @ 5:48am

Re-added workshop and minimap image.

Update: 13 Oct, 2024 @ 5:22am

Forgot to remove red spline marking outer edges of playable area.