tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 9 Dec, 2024 @ 12:20am

Version 2.8.3
** New **
None

** Changes **
- Pendant of Stone now gives 80% final damage reduction (up from 75%) and also increases the player's aggro greatly, making them the focus of enemies in multiplayer.

** Fixes **
None

** Code/Internal **
None

Update: 8 Dec, 2024 @ 3:32pm

Version 2.8.2
** New **
- Added a new saddle: Overgrown. It has a grassy/mossy appearance with a little Daybloom flower on it!

** Changes **
- Added a workshop page version of the mod's description, so it can look fancy on the workshop page.

** Fixes **
None

** Code/Internal **
None

Update: 8 Dec, 2024 @ 5:12am

Version 2.8.1
** New **
None

** Changes **
None

** Fixes **
- Changed how Saddles and accessories like Shackles render on dragons so that they don't run into conflicts when wearing multiple accessories of the same type (eg. wearing the dragon compatible shackle with a vanilla band of regen).
Please note - this may temporarily cause character previews to break, but it should all revert to normal after loading and saving your character once after this update.

** Code/Internal **
None

Note - It's very possible you will get an exception when updating this and the B'ig Dragon mod. Please update the L'il Dragon mod FIRST with the B'ig Dragon mod DISABLED if you encounter such issues!

Update: 7 Dec, 2024 @ 8:26pm

Version 2.8.0
** New **
- Added a new type of accessory, fins! These can be equipped by dragons and go on the head, matching the dragon's 'skin' colour.
Currently, there is only one fin type, the 'Broad Dragon Fin'. It fits both the L'il and B'ig dragons!

** Changes **
None

** Fixes **
None

** Code/Internal **
- Moved AFKPETS patch so it won't run on non-dragon races.
- Some more code cleanups.
- Changes to how breath data (spread, collision checks) are stored. Instead of 3 dictionaries of data, now only uses 1 dictionary that stores a 'data object' for a given breath type.
Existing saves should not be affected by the breath data changes, since the original indexing has been preserved.

Update: 6 Dec, 2024 @ 8:22pm

Version 2.7.1
** New **
None

** Changes **
- L'il Dragons now have a tiny bit of extra leniency for jumping off of grappling hooks.

** Fixes **
None

** Code/Internal **
None

Update: 6 Dec, 2024 @ 8:16pm

Version 2.7.0. WE HAVE ROBES FOR DRAGONS! YOU CAN WEAR A BLANKET! YES!*
** New **
- Added L'il Dragon vanity versions of the Ruby, Sapphire, Emerald and Diamond robes. Sprites courtesy of Poem The Dragon!

** Changes **
- Changed the logic for mounting so it's easier to mount players. Mouse and distance check are now done based on the box collisions of players, plus some leniency.
It should be much easier to mount tall races like the B'ig Dragon now.

** Fixes **
- Fixed up some mounting logic to better discern if a player is 'mountable' or not. It should prevent some edge cases where you can/can't mount another player when you should be able to.
- Fixed holding [INTERACT] preventing you from dismounting a dragon by then pressing [JUMP], unless you enable using [INTERACT] to dismount.

** Code/Internal **
- Some more code cleanups to make my life easier and simplify some code logic.
- No longer resetting Player.headPosition.Y, Player.legPosition.X, drawInfo.compTorsoFrame.Width.

* Warm fuzzy feeling not included. Not all 'blankets' supported as of writing this.
If player/dragon rendering suddenly explodes after this update, please let me know immediately.
I have removed a few lines of code that were resetting fields back to 0, which I found were not needed. If for some reason they actually were needed for something, I can revert the changes.

Update: 6 Dec, 2024 @ 4:28pm

Version 2.6.3
** New **
None

** Changes **
- Can no longer use racial abilities while cursed.

** Fixes **
- Fixed 'detail' colours showing up in after-images.
I unfortunately can't find a good way to fix the eye right now. I have one solution, but it requires touching 'Player.colorEyes' which is tied to save data and if handled incorrectly, risks permanently changing the player's eye colour. Soooo I'm not gonna do that.

** Code/Internal **
- Some code cleanups to make my life easier.

Update: 6 Dec, 2024 @ 12:39am

Version 2.6.2
** New **
None

** Changes **
None

** Fixes **
- Fixed breath power gems throwing NPEs (Null Pointer Exceptions) when used by a non-dragon library race.
This is why you always null check everything.

** Code/Internal **
None

Update: 6 Dec, 2024 @ 12:32am

Version 2.6.1
** New **
None

** Changes **
None

** Fixes **
- Fixed 'handon' accessories (eg. Shackle, regen bands) getting offset incorrectly when the dragon is crouching.

** Code/Internal **
None

Update: 6 Dec, 2024 @ 12:24am

Version 2.6.0, with some additional Calamity mod content and a few bug fixes, most of which were pointed out by the community. Thank you!
** New **
- (With Calamity Mod only) Added a new Breath Power Gem with 200 power, available after acquiring Divine Geodes from defeating Providence.
- (With Calamity Mod only) Added a new Breath Power Gem with 500 power, available after acquiring Auric Bars.
- (With Calamity Mod only) Added four new Breath Gems for advanced versions of each breath element, available after acquiring Yharon Soul Fragments from defeating, well, Yharon.
Breath attacks should be more formidable here, but I would still keep actual weapons. Again, breath attacks are not designed to be a substitute for an actual weapon.

** Changes **
None

** Fixes **
- Fixed a desync where dragons would not be considered 'sleeping' on pedestals for other clients in multiplayer.
- Fixed electricity breath projectiles having 'scale up' code despite only ever being a fixed size. I don't think it should have any actual impact, but mentioning it as a 'fix' anyway.
- Fixed the dragon sometimes becoming translucent. The logic for this should be much more stable now.

** Code/Internal **
None

I have no idea if the Calamity gems are balanced. I haven't played Calamity in a very long time and am making these additions based off of little experience.
Please let me know if you'd like some numbers changed!