tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 5 Dec, 2024 @ 2:32am

Version 2.5.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Library tweak to support items like shackles on B'ig Dragons.

Update: 5 Dec, 2024 @ 1:22am

Version 2.5.10
** New **
None

** Changes **
None

** Fixes **
- Once again, I forgot to give proper names to the new items. Silly me.

** Code/Internal **
None

Update: 5 Dec, 2024 @ 12:54am

Version 2.5.9
** New **
- L'il Dragon versions of Fossil and Ninja armour have arrived! Thanks again to Poem The Dragon for spriting these, your work is awesome.
- L'il Dragon compatible mana and life regen bands.

** Changes **
None

** Fixes **
None

** Code/Internal **
- DragonHandOn layer now accepts sprites of any width and will try to render them.

Update: 4 Dec, 2024 @ 8:20pm

Version 2.5.8, code library update to support robes, and dragon items are a bit more flexible in terms of restricting which dragon library races they will render on. Another modder could even make their own now, if they wanted to.
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Support for items to be enabled on multiple dragon library races through some additional data, instead of dragon items simply not rendering on any dragon library race except for the one it was built on.
- Split IL helper functions into a separate class.
- Added data fields: SittingRobeLegFrame, SittingRobeLegOffset, SittingRobeGravFlipY to control sit/crouching animations when wearing robes. Currently, dragons don't have any supported robes, this is just planning for a future where there are!
- Other robe-related code tweaks that should affect anything else. There's debugging item for testing out robes that is currently uncraftable.

Update: 4 Dec, 2024 @ 6:47am

Version 2.5.7
** New **
None

** Changes **
- Custom rendering of frozen/webbed effects so that I can position and scale them myself.

** Fixes **
- Shifted some draw layers around. Back wings will draw in front of balloon accessories, but it's hardly noticable.
- Hopefully fixed 'detail' colours on the dragon rendering when they shouldn't. I can't do much about the eye right now.

** Code/Internal **
- Removed a whole bunch of startup IL logging.
- Added new data fields: FrozenSpriteScale, WebbedBackSpriteScale, WebbedFeetSpriteScale that multiply the scale of the associated effects.

Update: 4 Dec, 2024 @ 4:32am

Version 2.5.6 tweaks ice breath and fixes a bunch of bugs. Also more support for more texture stuff behind the scenes.
** New **
None

** Changes **
- Ice breath now has a reduced effect against enemies immune to Confused, which includes some boss parts, BUT it can affect bosses themselves now, to a lesser extent.
- Ice breath debuff effect time reduced significantly (10s -> 4s).
There are also some other under-the-hood tweaks to how ice breath slows enemies to help it be balanced for slowing bosses.

** Fixes **
- Fixed ice breath getting some bosses and their parts stuck (there is now a minimum speed limit).
- Petrify effects should play in the correct spot for pedestals when (re)spawning on them.
- Properly net coded pedestal states so dragons don't jitter or fall off pedestals in multiplayer.
Note - As a side effect, particles and sounds will no longer play when hopping from pedestal to pedestal without stepping off inbetween.

** Code/Internal **
- Some code cleanups.
- Added new data field: HookJumpLeniency. Set to a positive value to allow jumping off of grappling hooks when abs(Y velocity) is <= this data value.
- Codebase now supports glowing textures for the following: headgear, body armour, tail armour, big legs+back legs, big top body armour. All glowing assets are suffixed with 'Glow' and must be registered in SetStaticDefaults of the armour item by calling the appropriate DragonUtil.Register function for your item type.

Update: 4 Dec, 2024 @ 12:20am

Version 2.5.5
** New **
None

** Changes **
None

** Fixes **
AHHHHHHHHHHHHHH I LEFT MORE LOGGING IN AND IT'S FLOODING PEOPLE'S CONSOLES
it's gone now
i swear

** Code/Internal **
None

Update: 4 Dec, 2024 @ 12:05am

Version 2.5.4
** New **
None

** Changes **
None

** Fixes **
- Fixed tail using colorArmorLegs when it should be using colorArmorBody.
- Fixed a logic error that could theoretically result in a duplicate tail armour texture loading.

** Code/Internal **
- Some code changes for the B'ig Dragon mod to support better-looking armour.
- Removed a bunch of asset loading logging.

Update: 3 Dec, 2024 @ 4:22am

Version 2.5.3
** New **
None

** Changes **
None

** Fixes **
- Breath power gems now reject use by other Turtle's races that can't actually get an elemental breath attack in the first place.

** Code/Internal **
- B'ig Dragon leg layer tweaks to support armours.

Update: 3 Dec, 2024 @ 1:24am

Version 2.5.2
** New **
None

** Changes **
None

** Fixes **
- omg i forgot to give descriptions and names for the armour sets implemented recently

** Code/Internal **
None