tModLoader

tModLoader

Turtle's L'il Dragon Race
Showing 301-310 of 377 entries
< 1 ... 29  30  31  32  33 ... 38 >
Update: 3 Dec, 2024 @ 1:09am

Version 2.5.1. This is actually surprisingly easy to do.
** New **
None

** Changes **
- Body and leg armour made for one type of race running on the L'il Dragon library will not render on a different race.
eg. L'il Dragon armour won't render on B'ig Dragon.

** Fixes **
None

** Code/Internal **
None

Update: 3 Dec, 2024 @ 12:47am

Version 2.5.0. Wowie we sure did try to fix a lot of stuff! I can't quite fix EVERYTHING, but this should be a good boon for the fishers out there, among others.
** New **
- Necro, Meteor and Bee armour that supports L'il Dragons, art courtesy of Poem The Dragon! Thank you again for your wonderful contributions.

** Changes **
- Greatly loosened pedestal restrictions. You shouldn't face 'your bed is obstructed' issues unless the clearance above the pedestal is clearly obstructed.
Please note that the pedestal checks are not and will never be perfect. For example, there are plenty of cases where a big pedestal is 'clear' despite having an obstruction that a B'ig Dragon can't fit into.
Likewise, you can get cases where a big pedestal is 'obstructed' despite a L'il Dragon being able to fit on it.
With the small pedestal, items like the Magic Mirror will also teleport you a bit further left than the actual pedestal reaches, meaning you can get placed inside a wall.
I will not fix these issues for now. Sorry. These are very deep-rooted issues in how the game handles beds and respawning that have taken enough of my time to 'fix' and I want to focus on other things now.

** Fixes **
- Fixed some potential issues with the camera panning across the world if your pedestal is far away from where you died.
- Fixed being able to still 'sleep' on a pedestal after death.
- Fixed pedestals still letting you fish while on them, among other things.
- Crimtane dragon armour is now named Crimson dragon armour because that's what the vanilla ones are called.
- Fishing poles won't get scaled up with data ItemScaleMultiplier, to prevent misaligned lines.
- Golf Clubs or other items that use extreme rotation values should break the dragon's neck less.

** Code/Internal **
- Added data fields FishingLineX, FishingLineY.
- Made globalitem methods public.
- IL_UICharacter_UpdateAnim is no longer static and properly uses Logger instead of Console.
- Armour set particle effects are now handled by DragonArmourSetEffects. Each armour should register itself appropriately in SetStaticDefaults based on its type (head/body/legs), slot, and function it wants to run when the set is completed.

Update: 2 Dec, 2024 @ 6:23am

Version 2.4.2. DiamondCed you are doing amazing work, and I hope these fixes do your reports justice~
** New **
None

** Changes **
- Changed the perceived 'hand position' for items like the Nebula Blaze. It now floats above the dragon.

** Fixes **
- Dragons will now fall if the pedestal they're standing on is removed.
- Hopefully fixed crouching being buggy when crouch walking under low ceilings as a B'ig Dragon (in case you're wondering, that's a separate mod).
- Pedestals now properly check if you can see them instead of just letting you teleport to them through walls.
- Fixed boots being misplaced during the dragon's 'mounted' frame.
- Fixed all dragon armour having a mis-sprited 'mounted' frame.
- Fixed pedestals still counting as a valid spawnpoint even after being removed entirely.

** Code/Internal **
- Added new data fields: HindBootsMountedFrame, HindBootsMountedX, BootsMountedX

Update: 2 Dec, 2024 @ 4:13am

Version 2.4.1
** New **
None

** Changes **
None

** Fixes **
- Fixed some crouching logic that was letting the B'ig Dragon crouch (not crouch walking, just crouching) while moving on the ground.

** Code/Internal **
None

Update: 2 Dec, 2024 @ 4:04am

Version 2.4.0
** New **
- Added dragon versions of the Jungle and Molten armour sets. A huge thanks to Poem The Dragon for offering to sprite these! (I did the tails but that's it). You have no idea how much time that saves me.

** Changes **
- All implemented armour types now support tail armour when equipping body armour.

** Fixes **
- Fixed spriting errors in some dragon leggings inventory sprites.

** Code/Internal **
- Dragon tail sprites internally shifted right 1 pixel. Shifted left 1 pixel in-game to adjust.

Update: 2 Dec, 2024 @ 2:12am

Version 2.3.6
** New **
- L'il Dragon copper body armour now comes with tail armour! I'll be adding support for the rest of the armours soon and might also change the copper armour tail texture a bit.

** Changes **
- L'il Dragons no longer physically reduce their hitbox size when crouching. Should also fix Zenith and any other similar weapons that struggle with that mechanic.

** Fixes **
- Fixed crouch walking dragons not smoothly moving downwards under normal circumstances (they were just snapping immediately downwards).
- Hopefully fixed being able to use breath attacks while on a pedestal in situations where the player normally can't sleep.

** Code/Internal **
- Further B'ig Dragon support changes.

If you're wondering why B'ig Dragon fixes are being done in the L'il Dragon mod, it's because this mod acts as a library that supports the functions of my other race mods. The idea is to have a flexible framework that can be applied through a series of numbers and flags!

Update: 1 Dec, 2024 @ 9:39pm

Version 2.3.5
** New **
None

** Changes **
None

** Fixes **
- So apparently I fixed some logs but put in new ones. Oops.

** Code/Internal **
None

Update: 1 Dec, 2024 @ 9:37pm

Version 2.3.4
** New **
None

** Changes **
None

** Fixes **
- Fixed some logspam that I left in after debugging stuff last update.

** Code/Internal **
- WIP code for some new B'ig Dragon support.

Update: 1 Dec, 2024 @ 6:46pm

Version 2.3.3 fixes all the bugs that you guys pointed out here and on the B'ig Dragon mod! Thank you!
** New **
None

** Changes **
- Dragons that can crouch walk can now do so in the air. I pray this doesn't cause its own set of issues.

** Fixes **
- Fixed pedestals placing the dragon in the wrong spot if they're placed facing right.
- Fixed being able to use items very briefly while on pedestals, if respawning on them.
- Fixed being able to shimmer uncraft dragon vanity items that don't actually use materials to craft.
- Fixed wing particles showing up when dragons are on pedestals.
- [edit] Fixed dragon heads glitching when crouching and swinging an item with a higher refresh rate than the game's tick rate.

** Code/Internal **
None

Please let me know if any of these fixes do not work as intended.

Update: 1 Dec, 2024 @ 6:18am

Version 2.3.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Add data HeadOnlyRenderNoFlipX to offset head icon X position without concerning facing direction.