Conquest of Elysium 5

Conquest of Elysium 5

Mechanicum of Mars
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Update: 4 Jul @ 5:26pm

Fixed Myrmidons not collecting gems

Update: 17 Apr @ 1:38pm

Tech Adepts will now immediately retreat upon entering combat

Update: 17 Apr @ 1:22pm

Fixed an overlap of terrain group IDs

Update: 15 Apr @ 10:00pm

Tech adepts can no longer leave Mechanicum structures without being killed (triggers at the end of the turn)
Macroteks now use Dwarf Magic instead of Geomancy, in order to avoid easy access to Regeneration on Mechanicum units

Update: 10 Apr @ 9:43am

The Legiones Skitarii come to Elysium!
The Mechanicum roster has grown fairly significantly with the introduction of a full new branch of their military, consisting primarily of elite cyborg infantry and hard-hitting vehicles.

Update: 24 Mar @ 8:39pm

The Auxilia Myrmidae have been developed into a full additional branch of the Mechanicum- including a potential start, as well as their own tree of Magi.

Update: 23 Mar @ 9:16pm

Added weapon variants for Myrmidons, Kataphron Destroyers and Castellax Battle-Automata
Gave Castellax Maxima Bolters instead of boltguns

Update: 22 Mar @ 3:09pm

Reworked how the Mechanicum gains vassals. Vassals are now established and replaced by a ritual, rather than an event- which should be far less prone to bugs, especially in multiplayer.

Update: 21 Mar @ 9:34am

Added Tarantula turrets as a defensive option for the Mechanicum

Update: 20 Mar @ 7:40pm

New sprites and stats for Macrotek magos and archmagos
Added Myrmidon Destructor and Myrmidon Secutor
New combat spells for all Tech Priests