Conquest of Elysium 5

Conquest of Elysium 5

Mechanicum of Mars
Showing 11-20 of 24 entries
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Update: 19 Mar @ 12:32am

Plasma Culverin brought up to date with other plasma weapons

Update: 16 Mar @ 11:38pm

Majorly buffed recruitment, summons and tech-adept spawn rate
Added Vorax battle-automata

Update: 14 Feb @ 7:47pm

Fixed various Vassals spawning archmagi instead of tech thralls

Update: 14 Feb @ 3:28pm

Increased cost of Castellax and Domitar robots. Reduced sacrifice and hand value of structures.

Update: 13 Feb @ 10:53pm

Uploaded wrong mod

Update: 13 Feb @ 10:53pm

Slaaneshi Daemons were using the wrong battle spells. They now use Illusionism, the intended school, instead of enchanting.

Update: 5 Feb @ 10:44pm

Somewhat slowed initial spawning of vassal armies
Fixed a handful of bugs with vassal AI
Removed shockres from automata, in preperation for upcoming new Mechanicum and Dark Mechanicum units. Will be done to Guard tanks, as well.
Removed slashres and pierceres from guardian automata and servo automata

Update: 11 Nov, 2024 @ 9:13pm

Swallowres added to 2x2 units, for Death Guard compatability

Update: 8 Nov, 2024 @ 6:24pm

Bug fixed

Update: 3 Nov, 2024 @ 10:35pm

Burn Forest added to Cybernetica line priests and Skitarii Marshals
Chop Forest and Tunnel added to Macrotek line priests
Bug fixes to Skitarii
Graviton Hammer no longer deals friendly fire