Rivals of Aether

Rivals of Aether

Spooky (Spooky's Jumpscare Mansion)
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Update: 11 Jul @ 5:14pm

v2.8

NERFS
-Fspecial now has angle flipper 6


BUFFS
+Fspecial scaling increased from 1 -> 1.05
+Grounded Uspecial startup reduced from 13 -> 10
+Grounded Uspecial travel time reduced from frame 26 -> 17
+Grounded Uspecial launch vsp increased from -7 ->-10
+Grounded Uspecial launch hsp increased from 5 -> 7
(these changes should ensure that grounded uspecial becomes a lot more threatening as an offensive tool rather than just being good at being defensive)

Update: 27 Apr @ 9:45pm

v2.7
NERFS
-Hangedman field will now be active after 6 frames upon flipping him to match the hitpause(so no longer are you getting detected before the visual appears)
-Siren now has an arming time of 40 frames
-Fspecial will now lose its position if spooky gets interrupted

MISC
~Siren shadow will now have a white outline when spooky flips her

Update: 23 Apr @ 2:50pm

v2.6

Update: 17 Apr @ 7:19am

v2.5

NERFS
-Siren hitstun multiplier reduced from 1.05 -> 1.0
-Siren no longer has a drift multiplier
-Siren no longer has a sdi multiplier

(this was left over stats from deer which made it much harder to di her and this was not intentional)

Update: 15 Apr @ 9:36am

v2.4

Update: 14 Apr @ 10:45pm

v2.3

NERFS
-Fstrong endlag increased from 19 -> 23
-Dtilt distance reduced
-Dtilt main hitbox scaling increased from .5 -> .6 (makes it combo worse at later percents)
-Uair hitbox size reduced
-Dattack hitbox size reduced
-Doll heal reduced from 15 -> 12 (doll has a lot to it besides its healing now)
-Taker ground hand 3 hitstun multiplier decreased from 1.2 -> 1.1 (the wall version is still 1.2)

BUFFS
+Taker startup reduced from 58 -> 46
+Taker ground time between hand summons increased (makes it linger longer)
+Taker hand distance increased
+Nspecial max hitstun increased (it scales better at late percents)

FUTURE PLANS (cus i am waiting on coder)
~Fspecial will no longer save positions if interrupted
~Hangedman hitbox will not be active for a few frames each time spooky flips it (gives it time for opponents to process the field growing)
~Siren shadow will have a white outline when spooky flips her (helps make it clearer for the opponent)
~Siren will be given a short arming time of 20 frames (helps her not instantly start tracking if spooky activates door on the opponent)
~Siren turn speed might be made a bit worse (i can do this right now but i dont want to touch siren till after i can test the arming stuff)

Update: 6 Apr @ 8:13am

v2.2

BUG FIXES
~Taker no longer freezes the game if used in certain positions
~Grounded Door is now completely stuck to whatever platform it was spawned in (you cant speedrun through rotations now)

Update: 3 Apr @ 7:19pm

v2.1

BUFFS
+Siren tracking slightly improved

FIXES
~fixed the icon (it was the beta one by mistake)
~Taker wall hands should hopefully link better (hopefully,,)

Update: 3 Apr @ 8:33am

v2.0 (real!!)

TWO NEW ASSISTS

Siren - a grounded assist that will track the opponent that lands on the same x axis as it before hitting them with a powerful attack

Taker - a aerial assist that will summon 3 hands from the ground or wall

DOOR REWORKS

+Nspecial now has a unique bigger hitbox for reflecting assists
+Nspecial now has a unique interaction with all the trap assists
+Grounded doll will transform into the aerial version
+Parasite will jump on command
+Hangedman field will grow faster
+Siren will follow spooky instead
+Door will automatically face the opponent when spooky swaps places with it
-Grounded doll, Parasite, Hangedman, and Siren will all get stunned if spooky gets hit for 15 frames



BUFFS

+Hangedman max distance increased from 135 -> 145
+Hangedman lifetime increased from 215 -> 230 (gives you a reason to flip him)
+Ftilt now carries your momentum
+Ftilt angle changed from 50 -> 361 (its kragg ftilt jr now)
+Nair landing lag decreased from 5 -> 4
+Nair bkb reduced from 6 -> 5
+Parasite bite hitbox now follows his jump
+Fspecial lifetime increased from 4 -> 5
+Fspecial scaling increased from .9 -> 1
+Fspecial store endlag decreased from 24 -> 18 (this was mostly just to make swapping with door feel better)

NERFS

-Ftilt scaling reduced from .55 -> .5
-Dair now has a cooldown of 10 frames
-Uspecial travel time increased from 50 -> 60


General
~doll now has a new vfx when healed

Update: 27 Feb @ 10:22am

v1.25

nvm the patch is taking longer than i thought whoops

BUFFS
+Fair endlag decreased from 20 -> 18
+Uair final hit scaling increased from .7 -> .75
+Nair late hit angle changed from 45 -> 361
+Bair endlag decreased from 18 -> 16
+Fstrong main hit size increased to reach more in
+Fstrong main hit shape changed from 0 -> 2
+Fstrong main hit lifetime increased from 3 -> 5
+Fstrong linker hit now has a version that only works against air opponents with an angle of 350 and .5 hitstun multiplier (this way fstrong works against aerial opponents now and will finally hopefully fix its linking issues)
+Dtilt endlag decreased from 13 -> 12
+Uspecial now can be act out of at anypoint past window 5 (prior she only could attack out of uspecial from window 5 to 7 (endlag window) so it was like a total of like 5 or so frames where you could attack out of and it made it feel really clunky, she still cant jump or airdodge until the move is over though and it still takes a minimum of 6 frames before she can attack out of the recovery)

NERFS
-Fair now has a hitstun multiplier of .9 (to make it a bit less risky to di out of the move when getting fair chained)
-Pratland increased from 24 -> 27
-Bair angle flippers changed from 9 -> 4 (this might effect how consistent it is at connecting a bit)
-Fstrong tipper lifetime decreased from 3 -> 1

Reasoning behind these changes is spooky has been hit with a lot of really hard nerfs over her time, at this point she was starting to feel really sluggish and clunky in certain aspects so i wanted to try and iron out some of her stuff a bit. the main thing im looking at rn before the big reworks to her assists come is fair, so if fair chains are too strong please let me know