Caves of Qud

Caves of Qud

Dawn-and-Dusk
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Update: 15 Feb @ 1:11am

Changes:

* Tweaked PopulationTables.XML for Dawn-and-Dusk.
* Fixed Dawn-and-Dusk's corpse to bring it up to par with Qud's new way of handling them.

Thanks to Tyrir for catching these, and posting about them.

Update: 12 Feb @ 9:13am

Made a change Conversations.XML to fix an issue spotted by _Cell on the Steam Workshop.

Missing text should no longer be an issue (fingers crossed), apologies to those affected.

Update: 30 Jan @ 4:39am

Changed some manifest.json details.

Update: 13 Jan @ 2:40pm

Added dialogue if spoken to/thought at during a surprising event in the main story.

Update: 10 Jan @ 2:41am

Added extra sentimental interactions to Dawn-and-Dusk.

I've wanted to add more to them for a while and, with my cat passing away recently, they've been weighing on my mind.

I hope that the folks that bring them along enjoy the new content and, if I can think of more worthwhile inclusions, I'll add them.

Thank you for your continued support.

Update: 10 Dec, 2024 @ 6:06pm

Flipped Dawn-and-Dusk's sprite for 1.0.

Update: 10 Dec, 2024 @ 5:58pm

Updated the 'Cat Herder' preset art to be much more similar to the new art for 1.0, changing from the old Watervine Farmer look.

Update: 27 Nov, 2024 @ 4:38pm

Fixed numerous typos (just some missing '*' around the emotes involved in dialogues).

Also changed some of the 'Dusk-and-Dawn' things to 'Dawn-and-Dusk'. Writing the same things over and over and having to get the same four letter words starting with D correct each time was mostly okay, but two significant examples still existed so I pruned those.

With these changes, Dawn-and-Dusk are complete for the foreseeable future, in time for 1.0.

I may add some changes further down the line, some snippets of code from Tzuso could be an interesting change to give dialogues based on the time of day (both in and out of strict 'conversation'). But, to be honest, I'm working a lot on Tzuso lately as it is and I wanted to focus on that.

May take a break from modding soon, not sure. I don't want to burn out, and I do want to play the game when it releases without the pressure to 'work on it' and burn out.

Update: 6 Nov, 2024 @ 7:25pm

Fixed a typo (unnecessary '*' during a Dawn emote).

Looked over potential issues with tattooing the babies, nothing doing. Will revisit if more info is given. Promise.

Update: 2 Nov, 2024 @ 10:06am

Fixed a typo from 'out' to 'our'.