Caves of Qud

Caves of Qud

Dawn-and-Dusk
28 Comments
Thighs  [author] 15 Feb @ 2:36am 
@Tyrir I've responded on Tzuso, but these are now fixed.
Tyrir 14 Feb @ 10:22am 
In addition to the Corpse.BodyDrop and Corpse.InventoryDrop errors mentioned in the [Tzuso] comments,

MODWARN [Dawn-and-Dusk] - XmlDataHelper:: PopulationTables.xml line 4 char 6
Required attribute "Name" missing

[code]
<populations>
<population Name="EquinoxInventory">
<group Style="pickeach">
[/code]

the above just needs a Name, e.g.

[code]
<populations>
<population Name="EquinoxInventory">
<group Name="Items" Style="pickeach">
[/code]
Thighs  [author] 12 Feb @ 9:11am 
@_Cell Thanks for catching that!

Even with the relative little dialogue that Dawn-and-Dusk have compared to Tzuso, there can still be issues like this.

It's really helpful of you to go out of your way like this and I appreciate it a lot!
_Cell 10 Feb @ 11:36pm 
Hey there, upon starting a new game for the first time in a couple of months, I found that this mod was breaking a bunch of conversation options across multiple npcs (blank dialogue choices that don't progress the conversation).

I'm not sure when/how it became a problem, but the <choice> in the final entry in this mod's conversations.xml ("WeStanDawnAndDusk") appears to be missing a </choice> at the end, line 201.
Adding the </choice> fixes it up.

I quite enjoy this mod, thanks for making it!
Thighs  [author] 16 Jan @ 8:30am 
@Klomn You're welcome!
Klomn 15 Jan @ 2:52pm 
Thank you for the wonderful cat companion!
Thighs  [author] 13 Dec, 2024 @ 1:45pm 
@luke.boscoe Glad all involved seem to be in a better state, then. Happy that you're enjoying the mod, too!
luke.boscoe 12 Dec, 2024 @ 2:03am 
oh cool .There used to be a famous homeless guy in London that had his pet cat on his shoulders .I met them and gave the cat and stroke and him some money .He went on to sell hsi story and make a lot of money.Dawn and Dusk brought back that memory.
Thighs  [author] 11 Dec, 2024 @ 6:45pm 
@luke.boscoe No, it's a single cat in terms of combat capabilities. The puma is an effective enough cat to give it some odds of survival.

If anything, Dawn-and-Dusk should be in some way hobbled by their combined weight and general lack of want to fight; so I think it's pretty fair to make them 'as strong as they are, and no stronger'.
luke.boscoe 11 Dec, 2024 @ 2:21am 
So they act as two pumas attacking at once?
luke.boscoe 11 Dec, 2024 @ 1:40am 
I agree I hate when pets die.Yes I was wondering if they where puma to make them tougher for combat.
Thighs  [author] 10 Dec, 2024 @ 5:43pm 
@luke.boscoe They are two cats merged into one but the upper doesn't have independent limbs.

Mechanically, they're comparable to a 'chitinous puma', which is pretty great. Flavourwise, they talk a big game but are quite anxious about the whole 'combat' thing.

Ultimately, they perform better than their dialogues/flavour would suggest, because it'd just be sad to have a pet in the game and have it get zonked immediately.
luke.boscoe 10 Dec, 2024 @ 3:27pm 
What are there attributes?Are they tough?
Thighs  [author] 9 Dec, 2024 @ 7:39pm 
@I'm not gonna sugarcoat it Glad to hear it!
I'm not gonna sugarcoat it 9 Dec, 2024 @ 4:21pm 
big fan of this
Thighs  [author] 8 Nov, 2024 @ 3:52am 
@LemonTheHydra That's strange, I can't see that in my version of the game. Maybe there's a mod conflict, or something like that.

Ah well, I appreciate you letting me know, all the same. I'm glad you could figure out the issue, and I hope that this helps others that may be experiencing this in the future!
LemonTheHydra 7 Nov, 2024 @ 11:33pm 
@Thighs It's a different setting than the one you mentioned, but it is a very similar one. There's two settings that affect the color of the tile, one being health, the other being other effects (e.g., being blood-soaked). The latter is what I re-enabled for it to work
Thighs  [author] 7 Nov, 2024 @ 7:32pm 
@LemonTheHydra Yes, so if you read my previous comments, this is what I was referring to.
LemonTheHydra 7 Nov, 2024 @ 6:11pm 
OH! I found something that appears to work
I had the option "Ignore all effects that recolor your character's glyph other than health status" on. Upon turning it off, Dusk returned to being purple.
LemonTheHydra 7 Nov, 2024 @ 6:04pm 
@Thighs I have; it didn't seem to work. It's not the health that causes the visual effect, but rather the fact that they are a follower. I'm unsure why the tattoo doesn't work on them like it does for, eg, Iopinax, though theoretically that'd be how one would typically fix it.
Thighs  [author] 6 Nov, 2024 @ 9:32pm 
@LemonTheHydra And you've tried to turn off the setting I've mentioned?

The 'health indicator' facet uses the 'main' colour of an object in the game as an indicator of health. Dusk's colour is the 'main' colour of their sprite.

Same as how player characters will look a flat white kind of colour, or vary based on current health, if you have the setting enabled.

Without turning this setting off yourself, in the options, Dawn-and-Dusk will 'just look like that', I'm afraid.
LemonTheHydra 6 Nov, 2024 @ 7:53pm 
Correction to previous reply: upon starting a new game, Dusk is still white. I know it's the effect of having them as a Companion; I had the same issue with the Patreon pets before modders even released pets of their own.

I did try the Tattoo Gun; it appears that, for some reason, Dusk is unaffected by it. Dawn, however, can be recolored if one so chooses.
Thighs  [author] 6 Nov, 2024 @ 7:04pm 
@LemonTheHydra I've had a look at this to see if it's a potential issue on my end and it seems like your problem is the same as the issue RozetaMeteor was having?

Check your options for the 'color your character's glyph based on health status' option (there's a search bar, so just search like... 'glyph' to make it easier, if you'd like.

If it is ticked, pets also inherit this behaviour, so please disable it to make sure Dawn-and-Dusk's colours work properly.

In case it would help you in some way, I believe you'd want to tattoo them with 'dark magenta' and 'cyan' to achieve the original/intended colours as results from the tattoo gun. (Once the settings allow for them to use the colours you've intended, rather than indicating their health.)

In the event that this does not help, please comment again and when I see it I'll use whatever information you've provided to give it another once over. Thanks for letting me know.
LemonTheHydra 5 Nov, 2024 @ 5:36pm 
This is a very small thing, though I might as well bring it up.
If you tattoo a companion, you can pick the tile colors; I usually do this to get rid of the whole "companion characters change color than their normal sprite" thing. For Dusk-and-Dawn, it doesn't seem to work, only coloring Dawn without being able to make Dusk purple again. Any chance you know a way around that, maybe a wish command to disable the color effect?
RozetaMeteor 2 Nov, 2024 @ 10:27am 
@thighs Thanks for explaining, i didn't knew it applied to pets as well, very cool mod.
Thighs  [author] 2 Nov, 2024 @ 10:01am 
@RozetaMeteor In case you see this, I've asked the Qud Discord for help with this (there's a lot of talented and helpful folks there); supposedly there's a 'color your character's glyph based on health status' option you can toggle off.

This also applies to pets/companions you have. The base game seems to supercede the mod, in this way. The colour *is* there, if you turn that option off, though.
Thighs  [author] 2 Nov, 2024 @ 9:55am 
@RozetaMeteor Hi, thanks for bringing this up with me and giving me an opportunity to explain it.

Outside of giving the Photosynthetic Skin mutation to a pet (which makes the colour green), the primary colour of the tile will be white as a means of differentiation from typical creatures in Qud.

I believe there's probably a way to work around this, and will look into it for you. I didn't feel as though it'd be too important to do for the jam I'd made this for, but will do my best going forward to add, or update, Dawn-and-Dusk when there are ideas or fixes suggested like yours.

Thanks again.
RozetaMeteor 2 Nov, 2024 @ 8:31am 
Dusk is appearing white for me, is that intentional ?