Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Horten's Frontline 3.0
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: 13 Jul @ 5:36am

Public Version v3.03

Changelog:
Fixes:
1. Fixed some of the "Can't preload entity" errors
2. Fixed some textures related errors to clear up the game log
3. Fixed Sd.Kfz 222 Ausf.B frontal armor values
4. Fixed officers not switching from binoculars to weapon even if there's enemy nearby
5. Fixed ability to salvage ammo crates for money by using supply officers in conquest
6. Fixed vanilla issue with Pz.38(t) Ausf.A and Ausf.F not having any passenger slots
7. Fixed german ace tank commander in BZ/Domi having 8 veterancy
8. Fixed T3 doctrine sound playing on 25th minute of the match instead of 30th minute

Additions:
1. Added GAZ-AA (Transport)
2. Added GAZ-MM (Transport)
3. Added Sd.Kfz 6/1 (Transport)
4. Added to Conquest: Sd.Kfz 7 (Transport)

Balance:
Overall:
1. Reduced 152mm M1909/30 accuracy
2. Replaced GAZ-AAA (Transport) with GAZ-AA (Transport) in MP buys
3. Replaced old vehicles with Sd.Kfz 6/1 (Transport) as authentic towing vehicle for relevant cannons weighting <5t.
4. Added latewar versions of cannons with better HEAT shells for multiplayer:
-76 RK/27
-7.5cm leIG 18
-7.5cm leGeIG 18
Earlywar:
1. Replaced 1x Panzer III Ausf.J with 2x Panzer III Ausf.J [Support Doctrine]
Midwar:
1. Replaced 203mm USA Artillery Signaller with 90mm M1A1 [All-Round Doctrine]
2. Added Key Logistics in place of 90mm M1A1 [Defensive Doctrine]
3. Replaced M4 (Early) Up-Armored with 2x M4 (Early) Up-Armored [Offensive Doctrine]
4. Replaced 75 K/40 (Towed) with T-34B '3. Panssarikomppania' [Offensive Doctrine]
Latewar:
1. Replaced KV-1B with T-34E as doctrineonly MP buy [All-Round Doctrine]
2. Replaced 50 PstK/38 with KV-1B as doctrineonly MP buy [Offensive Doctrine]
3. Replaced T-34E with 107 K/10 as doctrineonly MP buy [Irregular Doctrine]

Miscellaneous:
1. Tweaks to Conquest AI:
-AI vehicles will finish off player abandoned vehicles.
-AI vehicles with smoke grenades will try to deploy smoke screens when recieved damage.
-AI vehicles will try to retreat to safety if their gun/turret is broken.
-AI will try to use medics to revive wounded soldiers.
-AI artillery will try to counter-battery fire against player artillery.
-AI artillery will try to attack tanks from a far, if no player artillery is nearby.
-AI infantry that decided to loot AT grenade launchers from bodies now will crawl to do so, instead of running towards the loot.
2. Now you instantly get all AP for calling stages during the start of Conquest mission
3. Improved AA targeting at planes
4. Improved AI ammo selection for units using these cannons:
-7.5cm KwK 37 L/24
-7.5cm KwK 40 L/43
-7.5cm KwK 40 L/48
-8.8cm KwK 36 L/56
5. Increased cost of officers and supply officers in Conquest
6. Updated KV-8S icons
7. Updated StuH 42 (Late) icons
8. Updated interaction entity scripts to match latest vanilla version
9. Changed earlywar german tank commanders to have MP 28 instead of MP 38/MP 40
10. Minor changes to Soviet and German Conquest tech tree

Update: 27 Jun @ 3:52pm

Public Version v3.02

Changelog:
Fixes:
1. Fixed no payback when playing with standard resource preset
2. Fixed 88 ItK/37 small icon

Update: 27 Jun @ 1:16pm

Public Version v3.01

Changelog:
Fixes:
1. Fixed earlywar version of 76 K/36 not having a vehicle_view
2. Fixed a crash when playing latewar Frontlines with USA AI
3. Fixed 150 Rkh/41 being T3 instead of T2
4. Fixed 210mm Nebelwerfer 42 being T2 instead of T3
5. Fixed 120mm PM-38 being T2 instead of T1
6. Fixed Panzer 38(t) Ausf.F being T1 instead of T2
7. Fixed 2nd AD Rifle Squad (Mounted) being T2 instead of T1
8. Fixed 4.2-inch Mortar M2 being T2 instead of T1
9. Fixed earlywar German Supply Officer cost to be 25DP

Additions:
1. Added 122 K/31

Balance:
Overall:
1. Base finish MP in vanilla gamemodes is now 4500MP
Earlywar (BZ/Domi/Last Stand):
1. Replaced 10.5cm LeFH 18/M with 15cm Nebelwerfer 41
Earlywar (Frontlines):
1. Replaced 2cm Flakvierling 38 with 15cm Nebelwerfer 41
Latewar (BZ/Domi/Last Stand):
1. Replaced 107 K/13 with 122 K/31

Miscellaneous:
1. Made every MP map use #camo texmods except winter maps
2. Made "Lose on zero points" option turned off as standard
3. Added a new vehicle view for:
-Pz.Sfl IV Dicker Max
-122 H/38
-152 H/37
-76 ItK/31-40
-88 ItK/39-43
4. Updated Pz.Kpfw 747(r) textures

Update: 22 Jun @ 11:26am

Public Version v3.0

Highlights:
-Rebalanced every stage of war in every gamemode for every faction
-Added ability to play 8v8 on all maps in battlezones, domination and last stand
-New features for Conquest
-New units

Changelog:
Fixes:
1. Fixed having to resupply vehicles when you just bought them in conquest
2. Fixed Conquest AI ignoring latewar vehicles by changing campaign duration files
3. Fixed levitating objects and attackers spawn order on "Tali-Ihantala" map. Made it slightly more attacker-friendly as well based on testers feedback
4. Fixed some obstacles on "Pavlov's House" and "Ilomantsi" maps
5. Fixed tanks with PT-3 mine roller always getting stuck on obstacles
6. Fixed T-26T cooler variants spawning simultaneously
7. Fixed KV-8S x and xx models textures
8. Fixed 17cm mMW not having a vehicle_view
9. Fixed Pz.Kpfw III (Funk) textures on broken turret
10. Fixed 155 K/17 moving speed and weight
11. Fixed YaG-10 29-K breech animation
12. Fixed 88 ItK/37 RMB not having unit_icon_small
13. Fixed ZIS-12 94-KM portrait_squad icon
14. Fixed farshooting with Flammpanzer II flamethrowers
15. Fixed T-34 M1941 (M-17T) having no unit_icon_small
16. Fixed M3 Lee (Late) skinning on tracks
17. Fixed Pz.Kpfw III J (Vorpanzer) gun on x model and barrel volumes
18. Fixed Bedford OYD (WH)'s enumerator bones
19. Fixed Sd.Kfz 251/10 Ausf.C board animation and camera angles
20. Fixed T-26 M1936 not being able to reload it's gun when commander hatch is closed
21. Fixed T-26C (T-130) and T-26C (T-133) order of machineguns
22. Fixed headlight animation on T-26C (T-133)
23. Fixed wounded inf animations playing in water
24. Fixed 8.8cm FlaK 37 not having x and xx models
25. Fixed a crash when playing with German AI in Frontlines
26. Fixed Panzer IV/70 (A) not having fxfire3 bone

Additions:
1. Rebalanced every single vanilla doctrine in all stages of war for every nation with addition of new units and attention to balance
2. Added ability to play 8v8 for battlezones, domination and last stand on all multiplayer maps. The [1v1] prefix indicates original size of the map
3. Remade from scratch vanilla resource presets
4. Added vanilla-style hand drawn minimaps in place of editor renders for maps listed below:
-Berlin
-Utah Beach
-Kursk Bulge
-Pavlov's House
5. Added Panzerjager Tiger (P) 'Elefant'
6. Added KV-1 M1940 w/PT-3
7. Added M26 Pershing 'Eagle 7'
8. Added IS-1 '13th Guards Shock Rgt.'
9. Added T-34B '3. Panssarikomppania'
10. Added T-34/85 '3. Panssarikomppania'
11. Added SU-1-12
12. Added 12.7 ItKk/Dss
13. Added to Conquest:
-Kfz.70
-Citroen 7 (WH)
-8.8cm FlaK 37
14. Added more Conquest AI-only vehicle formations to Germany
15. Added Supply Officers to Conquest
16. Added mineroller tanks to conquest as a tool for AI to use only against players on defence missions
17. Added BM-13-16 Katyusha rocket arty barrage to conquest
18. Added new camouflages for Pz.Kpfw IV Ausf.J (Late) and Panzer IV/70 (A), made by Georider specifically for the mod

Balance:
Overall:
1. Slightly buffed 203mm and 210mm cannons accuracy and reload speed
2. Buffed KV-85 and IS-1 reload speed from 11 seconds to 8 seconds
3. Increased 76mm M1927 range to 170m to be the same as it's counterparts
4. Removed BR-365A shells from T-34-85 M1943, SU-85, KV-85 and 85mm 52-K
5. Removed APHEBC shells from T-34-57 M1941, added APHEBC shells to 57mm ZIS-2 M1942
6. Officers in all gamemodes are now spotters who don't reduce CP
7. Supply officers now reduce CP by 10 instead of 25
8. Supply officers in Frontlines now cost 20DP
9. In Frontlines, CP slowly gets bigger by 25 points two times per match (On T2 and T3)
10. In every other gamemode, CP slowly gets bigger first by 50 points two times, and then a single time by 25 points
Earlywar (Frontlines):
1. Replaced SU-26 with SU-1-12 [Artillery Doctrine]
Midwar (Frontlines):
1. Replaced T-26 M1939 (Up-Armored) doctrineonly MP buy with KV-1 M1940 w/PT-3 [Tank Doctrine
2. Replaced BT-2 DA-2 doctrineonly MP buy with T-26 M1939 (Up-Armored) [Reserve Doctrine]
3. Added Panzer III J (Vorpanzer) as doctrineonly MP buy [Tank Doctrine]
4. Replaced T-34B 'Sotka' with T-34B '3. Panssarikomppania' [Tank Doctrine]
5. Moved M3 Lee (Late) to T2, added 2x M4A1 (Mid) (Up-Armored) in place of it [Infantry Doctrine]
6. Swapped with each other 10.5cm LeFH 18 and 10.5cm LeFH 18/M
Latewar (Frontlines):
1. Replaced "Assault Tanks" with M26 Pershing 'Eagle 7' [Infantry Doctrine]
2. Replaced IS-1 M1943 with IS-1 M1943 '13th Guards Shock Reg.' [Lend-Lease Doctrine]
3. Replaced T-34/85 'Pitkäputkinen Sotka' with T-34/85 '3. Panssarikomppania' [Tank Doctrine]
4. Added 88 ItK/37 RMB to MP buys

Earlywar (BZ/Domi/Last Stand):




Midwar (BZ/Domi/Last Stand):





Latewar (BZ/Domi/Last Stand):





Miscellaneous:
1. Added indication of how much CP you get in a match with "Standard" recources preset
2. Reduced chance of airstrike in Conquest
3. Officers in conquest now reduce CP by 5, adjusted their cost
4. Vehicles now will play a "hit" animation (if has any) when hit by high caliber shells
5. Added it's own vehicle_view for:
-T-26T
-YaG-10 (Transport)
-SU-57 (T48)
6. Attacker AI in frontlines will now use mine rollers against defenders more frequently
7. Moved flags and spawns on Berlin and Pavlov's House maps
8. Updated StuH 42 (Late) 3D model, textures and interaction scripts, added missing xx model
9. Updated KhT-133 (Finnish HT-133 included) 3D model, textures and interaction scripts
10. Updated T-34 M1941 and M1942 w/PT-3 3D model, interaction scripts and icons
11. Updated Flammpanzer II icons and vehicle_view
12. Updated ISU-122 icons

Update: 19 Jun @ 12:47pm

Public Version v2.91, v1.052.0 compability patch

Update: 24 May @ 6:25am

Public Version v2.9

Highlights:
-New Frontlines maps
-New units
-New features

Changelog:
Fixes:
1. Fixed artillery and mortars targeting (not firing on their own)
2. Fixed Finnish BAF C (Command) using commander_vision instead of binocular_vehicle for spotting
3. Fixed localization for Finnish T-20 Komsomolets
4. Fixed some minimap icons not appearing

Additions:
1. Added "Pavlov's House" map
2. Added "Tali-Ihantala" map
3. Added units to Finnish Conquest research tree: 20 ItK/38, 88 ItK/39/43, 88 ItK/37
4. Added Sd.Kfz 251/10 Ausf.C
5. Added 155 K/17
6. Added T-26T
7. Added 6 new Luftwaffe and Kriegsmarine infantry squads to Conquest research tree
8. Added new damage scheme for SU-76I and SU-5-2 (Late)
9. AI Infantry in Conquest has got a new feature:
-Infantry will try to loot panzerfausts, bazookas and panzerschrecks from dead bodies of any player if they don't have any and are in defined radius.
10. Added minimap icon for twin-engine planes and biplanes
11. Added minimap icons for heavy TD's, APC's and armored cars


Balance:
Latewar:
1. Replaced 170 Minenwerfer with 120 K/78, added 155 K/17 in place of 120 K/78 [Artillery Doctrine]
2. "Assault Tanks" cost reduced from 70DP to 60DP [Tank Doctrine]
3. SU-122 (SAP) limited to 1 [Reserve Doctrine]
4. Replaced T-34 M1943 (57mm) with KV-1E [Infantry Doctrine]
5. M4 (105), M4A3 (105) and StuH 42: +50MP price
Midwar:
1. Replaced T-34 M1943 (57mm) with SU-85, added KV-2 in place of SU-85 [Reserve Doctrine]
Earlywar:
1. Added Sd.Kfz 251/10 as doctrineonly MP buy [Artillery Doctrine]
2. Replaced 170 Minenwerfer with 155 K/17 [Artillery Doctrine]

Miscellaneous:
1. StuH 42 (Late) gun got increased range similar to v1.051.0 StuH buff: AP and HE -> 210m, HEAT -> 190m
2. Updated melee fights logic, adding new animations for bayonets and adding Cavalry Sword M1927 for Cossack and cavalry USSR squads
3. Updated Me 262 icons
4. Updated Bedford OYD (WH) icons
5. Updated Ford V3000S (WH) textures and icons
6. Updated MG 131 textures
7. Updated Churchill Mk.III AVRE textures

Update: 13 May @ 7:13am

Public Version v2.84

Changelog:
Fixes:
1. Fixed cannons AI not shooting at infantry with HE shells
2. Fixed T-28 M1940 xx model back MG missing textures
3. Fixed tanks and cannons often staying with AP loaded even if no enemy vehicles in close vicinity
4. Fixed targetSelector of Pz.Kpfw II (F) Ausf. A being "tank_zenite"
5. Fixed flamethrower turrets on Pz.Kpfw II (F) Ausf. A being invincible
6. Fixed USA midwar skirmish crash
7. Fixed Finnish Command Squad being available from the start of the Conquest

Balance:
Earlywar:
1. Made T-26 M1932 as doctrine unique MP buy [Infantry doctrine]
Midwar:
1. Made 45mm M-42 M1942 as doctrine unique MP buy [Artillery doctrine]
2. Made M4 (Early) as doctrine unique MP buy [Tank doctrine]
3. Added T-26 M1939 (Up-Armored) as doctrine unique MP buy [Tank doctrine]

Miscellaneous:
1. Made infantry AI generally target SMG infantry over riflemen
2. Updated Dicker Max shooting VFX and sounds
3. Updated smoke dischargers exploding VFX

Update: 9 May @ 10:40am

Public Version v2.83

Changelog:

Fixes:
1. Fixed one of the borders on Berlin map not deleting after preparation stage

Update: 9 May @ 5:48am

Public Version v2.82

Changelog:

Highlights:
1. Berlin map added
2. New airstrikes for conquest and AI tweaks

Fixes:
1. Fixed wrong Panzerwerfer 42 DP unit icon
2. Fixed Sherman VC wrong tier opening timer
3. Fixed 1v1 version of Barrikadiy Factory map
4. Fixed German motorcycle having no indication of towing level on it's icon in Conquest
5. Fixed 20 ItK/38 having no vehicle_view
6. Fixed AT inf with PTRD icon for latewar Finland
7. Fixed ZIS-6 passengers not being able to enter the vehicle
8. Fixed ahistorical name of finnish Stu 40 G

Additions:
1. Added Berlin map
2. Added 114mm M8 rocket airstrike for US Conquest AI
3. Added 127mm HVAR rocket airstrike for US Conquest AI
4. Added 25 AI-only unit formations for US Conquest
5. Major tweaks to Conquest AI priorities and CP values to prevent spamming

Update: 4 May @ 8:51am

Public Version v2.81

Changelog:
Fixes:
1. Fixed dcg_script to match vanilla v1.50.0
2. Fixed earlywar version of 76 K/36 not having small icons and damage view
3. Fixed shooting soviet 76mm shrapnel lagging the game
4. Fixed Dicker Max and StuIG 33 B not being able to destroy obstacles when driving
5. Fixed Borgward bomb on spawn crashing the game, vanilla update has broken it for no reason
6. Fixed 152 H/37 not having sounds from interaction_entity script
7. Fixed T-34 M1941 (M-17T) not having engine sounds and proper sight
8. Fixed USA conquest AI spamming infantry
9. Fixed artillery event and spawns location on Barrikadiy Factory

Additions:
1. Added 17cm mMW
2. Added Pz.Kpfw B2 (Flamm)
3. Added Lafette MG 131
4. Added I-16 and IL-2 (rockets) airstrikes for Soviet Conquest AI
5. Added faction unique sappers icon for frontlines
6. Added ability for commander Pz.Kpfw Panther Ausf. G (FG-1250) to stick out of the open hatch
7. New target priority system for Light/Medium/Heavy Tanks

Balance:
Earlywar:
1. Added 76 RK/27 as MP buy
2. Replaced 10cm NbW 35 with 17cm mMW [Infantry doctrine]
3. Replaced Sd.Kfz 10/5 with 10cm NbW 35 [Artillery doctrine]
4. Made Gebirgs Sniper DP buy into Sniper Team for 10 DP [Reserve doctrine]
Midwar:
1. Replaced Gebirgsjager and Gebirgspionier squads with Fallschirmjager squads [Infantry doctrine]
2. Replaced Fallschirmjager squads with Gebirgsjager squads [Tank doctrine]
3. Replaced Pz.Kpfw B2 740(f) with Pz.Kpfw B2 (Flamm) [Reserve doctrine]
4. Partially replaced USA infantry squads with squads from vanilla irregular doctrine [Infantry doctrine]
Latewar:
1. Replaced GER infantry squads with squads from vanilla irregular doctrine [Infantry doctrine]
2. Added Lafette MG 131 as doctrineonly MP buy [Infantry doctrine]
3. Added Sd.Kfz 234/2 as MP buy
4. Added 37mm/40mm AA guns as doctrineonly MP buy for Artillery doctrines
5. Added 107mm/120mm/100mm mortars as T1 DP buy for USA/GER/FIN Artillery doctrines
6. Moved Wespe to T3 tank doctrine
7. Replaced Panthers FG-1250 / Fieldmod DP cycle buy with Panther Ausf.A [Tank doctrine]
8. Replaced Panther 'Ace' with Panther Ausf.G w/FG-1250 [Reserve doctrine]
9. Moved Sd.Kfz 251/17 to infantry doctrine T1
10. Replaced 21cm NbW 42 with 30cm NbW 42 [Artillery doctrine]
11. Replaced 15cm NbW 41 with 21cm NbW 42 [Infantry doctrine]

Miscellaneous:
1. Made AI inf to properly use SMG's and MG's so they make long bursts
2. Updated StuG IV textures and add-on tracks 3D model
3. Updated Flammpanzer II Flamingo smoke grenades spreading
4. Updated medic zone with no cross in the center and 25m base radius
5. Updated includes files on all frontlines maps and cleaned up legacy code
6. Updated motorcycles explosion FX
7. Added 2 more panzerfausts to AT. Inf assists breeds
8. Decluttered some parts of the Ilomantsi map for better units pathing
9. Commented out some unused vehicles from frontlines unit roster to improve performance
10. Replaced german insignias with finnish ones for finnish DP units (10cm NbW 35, Panzerwerfer 42, Sd.Kfz 10/4)