Arma 3
QAV - Challenger 2
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Update: 7 Dec, 2024 @ 1:14am

1.2 Update Challenger 2:

New:
- Added Challenger 2E
- Slightly more powerful L27A1 APFSDS round (more velocity)
- Enhanced Optics with better FOV & thermals for the Gunner
- Upgraded CITV with improved thermals and 360 degree rotation
- Upgraded engine and transmission
- Loaders GPMG replaced with M2HB
- Lighter weight, 62t from 67t

- New smoke launcher system, producing realistic effects
- Removed GPMG Coax and replaced with new L94A1 Chaingun
- Added two new camos: LDF Geometric and Aegis Karzeghistan
- Added Damage & Destroyed textures to model

Updates:

- Aegis / Atlas soft compat, Challenger now appears in Aegis & Atlas factions.
- Added 5 resolution LODS to both 2 & 2E, improving optimization.
- Reworked damage and hitpoints, technically a nerf for the armor however more consistent, does not take so many round to destroy IF components are hit.
- Added ammunition points in the hull, if these are hit it will cause a large amount of damage to "Hit_Hull", potentially causing a one shot kill should these be hit.
- Nerfed Challenger 2 engine to realistic levels.
- Buffed turret traverse speed to mimic real life values.
- Adjusted fire rates to match GPMG & L94A1 Values.
- Removed thermals from Challenger 2 CITV, apparently these did not come with them in the first models.
- Fixed small mesh and texture issues.

- Credit to the Aegis Dev Team for their donation of the Aegis Karzeghistan camo.
- Credit to BW mod for their donation and permission to use the improved smoke config.
- Shoutout to Barais, Lovo, Index and the Advocates for their help with this update and bug testing / balancing.


Known issues at release still persist,

Any issues report on my Discord!

Update: 17 Nov, 2024 @ 3:46pm

Update: 17 Nov, 2024 @ 2:55pm

1.1.1 Hotfix

- Fixed LDF faction being on BLUFOR and not INDFOR
- Fixed LDF classname for crew
- Fixed invisible smoke grenades

Known issues at release still persist,


Any issues report on my Discord!

Update: 17 Nov, 2024 @ 6:57am

# 1.1 Update Challenger 2:

- Fixed missing key
- Fixed small texture bugs
- Fixed incorrect camonet selected with certain camos
- Fixed turned-out crew being invincible
- Fixed missing hull label
- Fixed Loader GPMG having a rangefinder
- Fixed garage editor failing to save selections
- Adjusted Loader GPMG belt clipping, not perfect but better
- Adjusted PhysX for easier low speed turning, now feels like a heavier tank

New:
- Updated current textures
- Added 8 new garage selections
- Added animated mirrors that fold out for the driver when he turns out
- Added hull label to the rear of hull (mirrored)
- Added flag proxy to antenna

Known issues at release still persist,

Update: 17 Nov, 2024 @ 6:52am

Update: 14 Nov, 2024 @ 9:57am

1.0.1 Hotfix

- Fixed white sights for all optics
- Fixed Merkava dependancy error
- Fixed broken fire extinguisher textures
- Fixed missing editor preview images

Known issues at release still persist,


Any issues report on my Discord!

Update: 14 Nov, 2024 @ 7:55am

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.0 Release

Known issues:

-Smoke round needs buff for a bigger cloud.
-Loaders GPMG can swivel while turned in.
-Loaders GPMG bullets clip through mag
-Garage states an option for slat cages, needs to be removed.
-Garage editor fails to save selections sometimes after customizing in Eden Editor.
-Engine will need a small buff, still tweaking physX,

Any issues report on my Discord!

Update: 14 Nov, 2024 @ 7:42am