RimWorld

RimWorld

Rimbody - Stat Module
Showing 1-8 of 8 entries
Update: 20 Jun @ 10:46pm

[Auto-generated text]: Update on 6/21/2025 2:46:16 PM.

v1.2.0
Rimworld 1.6 support

Update: 19 Jun @ 6:01am

[Auto-generated text]: Update on 6/19/2025 10:01:36 PM.

1.1.2
Reacting to Rimbody update to 1.1.5
Remove prepatcher from requirement.

Update: 12 Jun @ 8:21pm

[Auto-generated text]: Update on 6/13/2025 12:21:19 PM.

1.1.1

Real quick update adding warning for missing prerequisite mods
Also change malnutrition prefix to use harmony native triple under-bar(___) field access instead of reflecting

Update: 12 Jun @ 7:24pm

[Auto-generated text]:

Rimbody Stat has been updated to version 1.1.0.

This update takes advantage of Rimbody 1.1.0’s performance optimizations, significantly reducing stat parts' performance impact to nearly zero.
It also fixes a critical mistake in the previous version, where Rimbody’s dll was mistakenly included in the assembly folder.

CarryingCapacity is no longer impacted by Muscle, Fat.

Edit:
Below is the reasoning behind this change.

Carrying Capacity controls how much a pawn takes from a stack. At 100% (assuming bodysize 1), they carry the item’s max stack size (e.g. 75 for wood/steel, 5000 for silver).
The issue with making Carrying Capacity depend on Muscle/Fat is that it usually doesn’t have a positive effect. Even with a +20% buff, they still carry 75 wood because that’s the stack limit. It only really helps if the pawn has a debuff (like low Manipulation), but most of the time it just limits carrying.

The mass capacity (the inventory size that Pick up and Haul uses) is still affected by muscle/fat.

Update: 10 May @ 4:51am

[Auto-generated text]: Fix: react to CE update

Update: 21 Jan @ 6:52am

[Fix] Fix possible mod conflict with other mods adding parts to stats

Update: 2 Dec, 2024 @ 2:45am

[Auto-generated text]:
[Fix] Ignore HAR races

Update: 28 Nov, 2024 @ 5:17am

[Auto-generated text]: Initial upload.