Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See discussion at https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3392675400/600782278340184664/
And I agree that full muscle should be more beneficial to carry weight! I'm actually looking into buffing them for higher muscle, while still making it not too punishing for skinny pawns. I'll try to come up with a formula that's easy on the performance that achieve this effect.
Which would affect pawn benefit from Muscles for Pick Up and Haul or Combat Extended.
If those two are not the same, then I withdraw my objection :D if anything full muscle could boost CarryWeight even more :P
The issue with making Carrying Capacity depend on Muscle/Fat is that it usually doesn’t have a positive effect. Even with a +20% buff, they still carry 75 wood because that’s the stack limit. It only really helps if the pawn has a debuff (like low Manipulation), but most of the time it just limits carrying.
I wasn’t able to find any situation where the system was actually beneficial. If you have a reason to keep this feature, could you share your experience? I’m mainly removing it to avoid unnecessarily nerfing pawns, not to prevent buffs. If there’s a real advantage to keeping it, I’ll consider adding it back.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898001855
It's saying the following are possibly relevant mods that could be patching the same XML:
Core (ludeon.rimworld)
Too Many Mods - Compats and Rebalances (wara.toomanymods)
Dryads & Gauranlen Trees Reworked (redmattis.dryads)
Rimbody - Stat Module (maux36.rimbody.statmodule)
Here's the Hugslib: https://gist.github.com/HugsLibRecordKeeper/a2599a3de6530efcd0c2898a9a9e6a12
Muscle affects melee parry because you need some strength to brush off the attack. If you don't like it, you can go to the mod folder's Mods/CombatExtended/Patches/RimbodyStat_CE.xml and delete the operation with defName="MeleeParryChance".
Regarding Dodge and Hunting Stealth, there has been a misunderstanding on my part. They are affected by 'movement' not move speed, so Rimbody does not affect them. The description is now fixed.