RimWorld

RimWorld

Rimbody - Stat Module
24 Comments
Maux  [author] 7 Jul @ 4:35pm 
@moo I believe that conflict would be better fixed on their end. I'll post on the discussion.
Maux  [author] 13 Jun @ 2:15am 
@Legeden Glad to hear it! Yes, Rimworld has CarryingCapacity and then 'Mass Capacity'. Confusing names, I know. The muscle will keep on affecting how much your pawns can hold in the inventory, so no worries!

And I agree that full muscle should be more beneficial to carry weight! I'm actually looking into buffing them for higher muscle, while still making it not too punishing for skinny pawns. I'll try to come up with a formula that's easy on the performance that achieve this effect.
Legeden 13 Jun @ 2:10am 
I think I might've had a wrong assumption and thought CarryWeight is CarryingCapacity.

Which would affect pawn benefit from Muscles for Pick Up and Haul or Combat Extended.

If those two are not the same, then I withdraw my objection :D if anything full muscle could boost CarryWeight even more :P
Maux  [author] 13 Jun @ 1:55am 
@Legeden Carrying Capacity controls how much a pawn takes from a stack. At 100% (assuming bodysize 1), they carry the item’s max stack size (e.g. 75 for wood/steel, 5000 for silver).

The issue with making Carrying Capacity depend on Muscle/Fat is that it usually doesn’t have a positive effect. Even with a +20% buff, they still carry 75 wood because that’s the stack limit. It only really helps if the pawn has a debuff (like low Manipulation), but most of the time it just limits carrying.

I wasn’t able to find any situation where the system was actually beneficial. If you have a reason to keep this feature, could you share your experience? I’m mainly removing it to avoid unnecessarily nerfing pawns, not to prevent buffs. If there’s a real advantage to keeping it, I’ll consider adding it back.
Legeden 12 Jun @ 11:27pm 
adding another mod that is already on life support is just not something I'd like to do to keep the same functionality
Legeden 12 Jun @ 11:25pm 
but I love the Carrying Capacity increase
Maux  [author] 15 May @ 6:26am 
@Deankiller Turnupseed Yes it should be. The carry capacity modified by this mod will affect Dynamic Carrying Capacity. However I am considering removing carry capacity modification from this soon, so if that happens, the two mods will not have any interaction.
Deankiller Turnupseed 14 May @ 9:35pm 
is this compatible with dynamic carry capacity?
Maux  [author] 23 Apr @ 5:52am 
@mynameactually stats module already patches malnutrition so that it rises slower with pawns with higher fat. (and rimbody core base makes is so that starving pawns lose fat faster) Have you encountered any incompatibility with that mod?
mynameactually 21 Apr @ 6:04pm 
Looks like it may need a patch to work better with this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898001855
Maux  [author] 21 Jan @ 6:52am 
@TeH_Dav the conflict is from multiple mods trying to add <parts> to the stat. I've uploaded a fix to take into account such possible conflict. Should be fixed now. Thank you for reporting.
TeH_Dav 19 Jan @ 4:15pm 
I've been having a patch conflict where Rimbody Stat is expressing an XML, stating <parts> appears twice within <StatDef> (defName="MiningSpeed").

It's saying the following are possibly relevant mods that could be patching the same XML:
Core (ludeon.rimworld)
Too Many Mods - Compats and Rebalances (wara.toomanymods)
Dryads & Gauranlen Trees Reworked (redmattis.dryads)
Rimbody - Stat Module (maux36.rimbody.statmodule)

Here's the Hugslib: https://gist.github.com/HugsLibRecordKeeper/a2599a3de6530efcd0c2898a9a9e6a12
Maux  [author] 26 Dec, 2024 @ 10:27pm 
@Ja'far I've done some balance testing play through with CE bulk being affected by fat. The problem I found is that pawns with less fat will have penalties for carrying bulk, which kind of defeats the purpose of 'get fit, stay in shape' perspective of this mod. This was especially the case for pawns with very low fat, as pawns have low bulk value to begin with unless they are wearing backpacks, so low fat pawns without backpacks couldn't really carry anything. I think for now it's best to leave that as it is.
Ja'far 9 Dec, 2024 @ 10:52am 
@Maux carry bulk in CE
Maux  [author] 5 Dec, 2024 @ 9:13pm 
@Ja'far I don't understand what you mean by bulk. Can you elaborate?
Ja'far 2 Dec, 2024 @ 12:47pm 
I suggest a small addition mostly for gameplay purposes. I think higher fat should also give higher bulk as I think fat is a bit underutilized
PeachySnail183444 1 Dec, 2024 @ 11:56am 
god bless
Maux  [author] 29 Nov, 2024 @ 2:58am 
@Thalyd If by target size you mean bodysize, then no. Fat and muscle affects mass.
Muscle affects melee parry because you need some strength to brush off the attack. If you don't like it, you can go to the mod folder's Mods/CombatExtended/Patches/RimbodyStat_CE.xml and delete the operation with defName="MeleeParryChance".
Regarding Dodge and Hunting Stealth, there has been a misunderstanding on my part. They are affected by 'movement' not move speed, so Rimbody does not affect them. The description is now fixed.
Thalyd 29 Nov, 2024 @ 1:52am 
lovely conent, but i need to know. fat or muscle affects target size? dodge is only affected by fat? very muscle bulky guys are not really ninjas. dont see why muscle affects melee parry.
Maux  [author] 28 Nov, 2024 @ 7:22pm 
@The Buttcracker That exact functionality is already implemented in base Rimbody. For more detailed information, you can see the Rimbody Github's Mod Integration Section [github.com].
Maux  [author] 28 Nov, 2024 @ 7:19pm 
@Meteores Yes.
The Buttcracker 28 Nov, 2024 @ 1:13pm 
Any plans for a gene module? like genes to gain muscle more or less easily or fat more or less easily, that way body type genes like pigskins tending toward a fat body or highmates tending toward a thin body can sort of function within this framework while still maintaining the more dynamic body system. Maybe the base game body type genes can be altered so the thin body type gene instead majorly cuts down on fat and muscle retention so modded or custom xenotypes that use these pre existing genes automatically work with RimBody without specialized patches.
Meteores 28 Nov, 2024 @ 10:16am 
Vanilla Combat Reloaded compatible?