DayZ
AnimatedDynamicHelicopters
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Update: 3 Mar @ 3:49pm

* Fixed: removed water check during random generation of crash site position that was causing a memory leak which lead to a server freeze.
* Fixed: added slight delay on loot spawn and added a check so that it only applies physics to drop loot only if it is floating.
* Fixed: smoothed out sound loop for helicopters in flight, sounds seamless now with no stuttering.
* Changed: each helicopter has it's own unique sound in flight and crashing sound has been changed.
* Changed: loot spawn positions. (Will improve upon this further on next update)

THIS UPDATE DOES NOT FIX THE RANDOM CLIENT SIDE CRASHES SINCE THE DAYZ 1.27 PATCH!

Update: 5 Jan @ 10:44pm

* Fixed: A bug that was causing all ammo that spawned from crash loot to not function properly when shot.
* Added: Example image located in the mods "Extras" folder that showes a visual representation of how the helicopters spawn and travel.

Update: 2 Jan @ 4:14pm

* Fixed: Updated UH-1 source link to prevent automated system from locking mod again due to short url.
* Fixed: 40mm airstrike not creating helicopter after update.
* Fixed: Helicopters were spawning close to crash position instead of on opposite edge of the map. (Forgot to change after testing)

Update: 1 Jan @ 7:32pm

* Fixed: Health of loot will now read the config values correctly.
* Fixed: Corrected German translation for notifications.
* Fixed: Loot will stop rolling downhill if on terrain. (Uses surface type check, works for Chenarus, livonia, sakhal, deer Isle, and namalsk surfaces)
* Fixed: Helicopter sounds can now be heard up to 3000 meters away even outside of render distances.
* Fixed: Helicopters will despawn if crashed in under water.
* Changed: Added limitations to certain configs to prevent overloading and freezing if values were set too high.
* Changed: Added a delay to entity spawns on crashes, groups of up to 10 creatures will spawn 10 seconds apart.
* Changed: Separated configs into a main config and one per helicopter crash.
* Changed: Updated types.xml and info.txt files located inside the mods "Extras" folder.
* Added: Missile Launcher that can be placed on map using config or any other method you desire.
(Will shoot down helicopter events within 1000 meters as long as it has a clear line of site)
* Added: Option in config to set helicopters to only crash if shot down by players or missile launcher.
* Added: UH-1 helicopter to be used as NATO version of helicopter crash.

Update: 22 Dec, 2024 @ 9:50am

* Fixed: Helicopters will no longer select the same crash site or any other within 200 meters of active crash site.
* Fixed: Helicopters will also not select a crash site that is within a players territory radius.
* Fixed: Loot now has dynamic persistency so unless it is moved by a player it will despawn when crash does even after restarts.
* Changed: Adjusted fire/smoke effects positioning on the crash.
* Changed: Loot will now use it's related types.xml to determine it's min/max quantity of each individual item on spawn.
* Added: Notification option in config. (Set to 0 to disable, set to 1 to enable with grid, or set to 2 to enable with compass direction of travel)
* Added: Max count of helicopter crashes option in config. (Set the limit to total count allowed on map at a time)
* Added: Health of helicopter option in config. (Increase/decrease health to desire, set to 0 to disable damage making it invincible)
* Added: Registered "MI_8_Helicopter_Crashed" as an object for Expansion AI dynamic object patrols.
* Added: Smoke grenade to spawn in helicopter crash. (This is mainly to be if anyone wants to test it. But can be used like airstrike smoke if wanted.)

Update: 17 Dec, 2024 @ 5:05pm

Reverting back to fixed update.
* Fixed: Loot will no longer spawn floating and will spawn closer to the crash without spawning on top of it.
* Fixed: Loot config for quantities was not working correctly and now is.
* Fixed: Loot will now despawn with crash if left untouched by players.
* Added: Volume option in config for helicopters and missiles.
* Added: 40mm smoke grenade as another option to call in an airstrike. Check for new types.xml in mod Extras folder.
* Added: Config option to set the lifetime of the crashes. Types.xml does not control lifetime for crash. Crashes will not persist after a restart.
* Added: Config option to set the fire rate of the missiles. Min value is 0.5, if set too slow might result in it not firing at all.
* Added: Config option to set the min/max values of health on loot spawns. cfgspawnabletypes.xml does not affect health only attachments and cargo.

* Known Issues: Only cleans up loot when crash expires, server restarts will still leave loot behind which will then inherit their types.xml lifetimes.

Update: 16 Dec, 2024 @ 4:31pm

Revert to old till fix

Update: 16 Dec, 2024 @ 4:27pm

HotFix for out of memory error. My appologies.

Update: 16 Dec, 2024 @ 3:41pm

* Fixed: Loot will no longer spawn floating and will spawn closer to the crash without spawning on top of it.
* Fixed: Loot config for quantities was not working correctly and now is.
* Fixed: Loot will now despawn with crash if left untouched by players.
* Added: Volume option in config for helicopters and missiles.
* Added: 40mm smoke grenade as another option to call in an airstrike. Check for new types.xml in mod Extras folder.
* Added: Config option to set the lifetime of the crashes. Types.xml does not control lifetime for crash. Crashes will not persist after a restart.
* Added: Config option to set the fire rate of the missiles. Min value is 0.5, if set too slow might result in it not firing at all.
* Added: Config option to set the min/max values of health on loot spawns. cfgspawnabletypes.xml does not affect health only attachments and cargo.

Update: 12 Dec, 2024 @ 10:10am

*Fix: Patch to fix compile script error.