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Illegal read by 0x7ff642b5f522 → usually indicates a dereferenced null pointer or invalid memory access.
These issues strongly suggest that something in the mod is improperly handling memory, class references, or casting which may cause heap corruption or access violations on live servers. The crash happens without player interaction, indicating it may be related to a background script or looped process.
Since the 1.28 update, when trees are hit during a heli crash or an airstrike, the server crashes instantly.
Function: 'SpawnLootWithDelay'
Stack trace:
dynamichelicopters/ZGqr4Lak/ 2IEWn7cF/tyhGLMGm//zjwZnlHM/6knrTOoW/0f5 CCTh.PFJE xR:3621 Function SpawnLootWithDelay
scripts/3_Game/dayzgame.c:2919 Function OnUpdate
GameLabs/Scripts/3_Game/3_Hooking/?тџєіш.wss:7 Function OnUpdate
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:46 Function OnUpdate
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211 Function OnUpdate
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:268 Function OnUpdate
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'CEItemProfile.GetQuantityMin'
Class: 'MI_8_Helicopter_Crashed'
Entity id:3009115
You can place them in map using DayZ Editor or similar methods, there is also an option in the config that will spawn them in the map by adding the coordinates for them to the list for the missile launchers.
The DayZ devs announced a hotfix being implemented in the experimental version but I don't know when it will be released in the stable version.
when there is a helicopter crash